That story was so good, I mean, seriously, I really didn't expect that, the writing in that game actually inspired emotions that big budget platform games haven't gotten out of me. I'd definitely donate to your next game if your team makes this kind of quality out of nowhere.
A few little things could make this game amazing, combat system tweaks like assigning specific actions and the teleport function from VA1 so you can flee a skirmish with like 15 enemy if you can get the leader away and student sorting options with teams.
Really got no time to implement it in RW1. I made one, but it's really not as fun as it might be, and needs much more work to become well playable. But it will surely be in RW2.
I love how the developer almost immediately added new functions and features when players suggested them. That's how you get fans that look forward to your games.
Really got no time to implement it in RW1. I made one, but it's really not as fun as it might be, and needs much more work to become well playable. But it will surely be in RW2.