what determines when/if the LoT storyline opens up? ("Setting up Camp", iirc)I thought it was supposed to start early in the game, so I keep restarting. going to clear my browser cache and see if that helps.
cabbages can be incredibly resilient. just be glad you have the opportunity to buy advanced units that are sometimes better than basic, for a conservative 300% markup.
IMHO, the main thing this game needs is better item/hero management. I really love this game. thanks for making it. I just wish I could organize my assets without pen and paper. I understand flash has its limitations, but Caravaneer 2 has a pretty handy system.
maybe just me, but I would prefer a map with integrated pathing; Final Fantasy Mystic Quest, for instance, with the attributes affecting all the same aspects and an added intelligence incentive, such as how often they discover trails, shinies ruins, or even chance to get lost, with accuracy extending the player's range of sight, this keeps the player in front of the screen.
just my thoughts after playing through the prelude a few times. I wish there were a way to pass time without leaving town, too. what kind of village doesn't have a tavern?