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lastobelus' Comments

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Three Body Problem

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Apr. 11, 2016

Rating: 10

the new high score is almost certainly a cheat. supreets51 never appeared on the top 25 before posting that score. To give an idea of how unlikely that is: in my records I have only 4 scores greater than 95, but 4009 scores greater than 58, the lowest score on the top 25. The game speeds up every point, indefinitely. It starts with the Unity clock set at 1, and adds 0.01 per point. If supreets51 can post a video of a score > 75 I'll take it back ;)

Three Body Problem

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Mar. 23, 2016

Rating: 0

@Riptear "This game is more timing then skill" You're not on the high score list, which means you haven't played corners. Corners start at 45. Once you learn how to play, 45 is when the game really starts. Up to 45 is boring warmup. Until you've played well past 45, you have no idea what is involved in high-scoring.

Three Body Problem

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Jan. 28, 2016

Rating: -1

@Juan_Fourie :) BTW, after 5 the spaces 2 in from the edge open up except for the corners of that square. At 30, the edges open up, except for the 4 corner squares. At 45 the corners open up, and have a higher probability of appearing. This increases the difficulty a lot, which is why the high score list has a long tail just above that score. In the meantime, the speed increases by 0.01 per point, meaning that at 100 it is exactly twice as fast as at the beginning (both yours and enemy movement).

Three Body Problem

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Jun. 13, 2015

Rating: 3

...and there it is. Until the last month I did not actually think it was possible for me to do it. 100.

Three Body Problem

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Apr. 23, 2015

Rating: 0

The score is a measure of how well you are able to control the drones. When I play I almost never even look at the purple square. Where it is not relevant, except for split seconds here and there when you navigate narrow misses. I look at the orange squares. Those are what I need to control to survive. They don't think at all, so they could not be controlled by a second player. They respond directly and predictably to your controls.

Three Body Problem

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Apr. 23, 2015

Rating: -1

thinking that human players could somehow "control" the drones demonstrates a complete misunderstanding of how this game works. You control the drones. That's what the game is. Controlling the drones.

Multitask

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Apr. 11, 2015

Rating: 1

How about some love for DVORAK keyboard layout users?

Three Body Problem

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Mar. 14, 2015

Rating: -3

...in the WORLD.

Three Body Problem

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Nov. 08, 2014

Rating: 3

I broke 90! I got a 92, but unfortunately on the downloaded version from the developer's site. I hope I can eventually repeat it on here. My average score on the browser version (this one) lags my average score on the downloaded version by about 3.5 points, because the browser plugin has a tiny bit of lag and random variation in frame rate.

Three Body Problem

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Apr. 19, 2014

Rating: 1

a 73: https://www.youtube.com/watch?v=mCUnSxxWf-8

Three Body Problem

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Apr. 01, 2014

Rating: -1

For my last 2500 games or so I've tracked times. The longest game so far was a 76, at 380 seconds -- 5s/point. The fastest game I've played so far with a score of 60+ was a 69 at 186 seconds, 2.7s per point.

Three Body Problem

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Mar. 25, 2014

Rating: 3

I was looking through my statistics to estimate the difficulty of getting to 90 (I have recorded 7400 games). At the moment, for each time I get to 81 again, I'll have about a 10% chance of getting to 90. Given my chance-to-get-one-more-point at various levels this is equivalent to: getting 635 points if the game never got more difficult than it is at 30 points, 120 points @ the 40 point difficulty, 53 points at the 50 point difficulty, 25 points at the 60 point difficulty, or 14 points at the 70 point difficulty. It's a pretty steep increase in difficulty. 100 points is a long ways away.

Three Body Problem

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Feb. 04, 2014

Rating: 1

side keys only: tried it for a few minutes. Best was 50 seconds.

Three Body Problem

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Feb. 02, 2014

Rating: -1

you should actually try to get the orange dudes going as fast and chaotically as you can in the early levels, to practice reading and responding fast. Although you do need to learn to get them to orbit/follow you as well. But that is pretty easy to learn; once you've picked that up you should play the easy levels really fast to make the time spent on them valid practice.

Three Body Problem

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Feb. 02, 2014

Rating: 0

@HellShooter2: actually, the game gets more difficult. I believe every 10 points -- the orange dudes get more acceleration. Also you get faster. At 30 points, point blocks start spawning on edges. At 40 they start spawning in corners. So you HAVE to be able to play the orange blocks off the walls to get to the high score list. Slowing down in the beginning levels just means you are spending more of your time practicing skills that are irrelevant for making it to the high score list, and less time practicing the skills you will actually need.

Three Body Problem

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Jan. 06, 2014

Rating: 1

@mcantu99: the reason we are finding it difficult to break 80 despite lots of practice, is that starting around 40 the game starts getting more difficult, and after 60 is quite hard.

Three Body Problem

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Nov. 05, 2013

Rating: -1

@cubemaster: you're not going to get good at this game by thinking. You get good at it by getting fluent. And, it already is starting slow. Very slow. It gets MUCH faster.

Three Body Problem

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Oct. 05, 2013

Rating: 2

aww, man -- just got a 75, but on the desktop version :(

Three Body Problem

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Aug. 30, 2013

Rating: 1

A good way to get better at 40+ is to practice the corners on the easy level. Just go clockwise touching each corner and count how many corners you can get before dying. Even on the easy levels, its quite a bit harder than getting the squares that spawn in the middle. I think having blocks spawn in the corners and edges is mainly what makes the higher levels so difficult, much more than the increased speed.

Three Body Problem

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Jul. 21, 2013

Rating: 3

for those interested in knowing how much work it is to get to the top 10, my statistics show that from score 0-10 my probability of getting one more point is 99.8%, but from score 50-60 my probability of getting one more point is just under 50%. 250 times harder. This means that although I get at least 10 on 98% of games, I get to 50 on less than 9%. Of course, 60+ is much faster. I just don't have enough games >60 to have a significant statistic. I've only had 6 games > 60, out of 112 games > 50 since I started tracking scores.

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