Rombom, if you would make a screenshot of googlemaps with streets highlighted and post it on imgur or something, and then in a comment, and then asked to + the comment to the top, that would be extremely usefull and people would thank you for that. Just sayin'.
DeaDGoD named the concern I - as well - share. "This game is in Beta mode. Your progress might be lost." Will it be lost? I mean people might start thinking about using "become a lobbyist" option in Clout, and if their progress will be saved or lost is a crucial matter.
How are calculations for the list of countries being done? I mean, we have really bad GDP, really bad pop growth, health, taxes and congressional sallaries and we are third on the list. Doesn't seem right. High happiness and low debt shouldn't get us that high with shitty other stats. Just thinking out loud.
It's like 10 billions of bills active at the moment. It's to much, it used to be not that much. Not that much appear to me as a funner option than lots and lots of. I have no idea how to deal with this issue though. Maybe deacresing the profitability of acting randomly and selfishly and increasing the importance and significance of a bill would help. I don't know. What I say doesn't sound smart to me. I just say it seems slightly less awesome than it used to seem and increasing the overall awesomness output would be greatly appreciated by me and everyone else concerned by the matter.
The game is experiencing some odd and temporary gameplay-related issues due to a large number of new players that are coming in due to a high-volume ad that Kongregate is running for the game on this site. The volume of players from this is beginning to diminish somewhat, and you will see a corresponding decrease in the unwanted behaviors you list as there are definite downsides to them already implemented. Also, for reference, the game used to usually have about 150-200 bills in congress, and currently is ranging around 300-350. I will be implementing a filter to allow you to see less bills in the bill view. Not sure if that's part of your particular issue with the current game state.
You could include information about +0, +1, +2, +3 marks in the help page or in the bills page, or in both pages. It took me quite a while to figure out it's abilities effectivness multiplayer based on players clout tier. Thou I didn't figured out yet how exactly it works. I'm under impression that most of the newbies have simillar problems with understanding those marks.
Thanks for the feedback! It does mention this when you first create your character, but it should probably be stated in the help. It's not really important for newbies to know as you can go up in tier without suffering any penalties. Penalties only occur once you reach CT2 or higher. If you're higher than CT1 and play on a CT1 player's bill, you will suffer a penalty (50% if you're 3+). If you're CT4 and act on a CT2 player's bill, you operate at 80% strength. All of the autobalance percentages are carefully designed to balance higher and lower tier players in a fair fashion to discourage griefing and ganking, but still allow multiplayer interaction.
Could use a bit of advertising and teamplay encouragement, I dunno maybe rebuild cronies section so it would show you all active players, and you could choose from list ones that you already met/cooperated with in game. Cause social aspect of this game is it's greatest advantage, and it is trully masterworked. Also seein' that developer is really there commited into ongoing improvement of the game is really something to be seen, it's trully commendable. Keep up the great work.
Thanks for the feedback and support! I'll look into adding a way to friend someone in-game so they show up as an associate. I was just considering allowing sending kong friend requests in-game, but then realized that it wouldn't really cover facebook->kong interactions. Can't really give an ETA right now on that feature, though.
probably a good idea