Whoops, did I say IP? XD. I meant API. (I am seriously clueless on why I said IP. Right now I would seriously donate, I mean you are a great dev, after all!
To add in the Kred API though Kongregate has to verify my game which may take several days. That means game updates won't come until Kong accepts it and publishes the game with the new donation feature, so I was planning to add the Kred thing when the game is almost finished and free of bugs.
All I can say is... Congratulations. You are one of the *few* (And I use this term strictly) devs that gets 40,000 views in less than 1 month. Wait, wait, I'm forgetting something. Oh, yeah! You are one of the TWO devs I know that frequently responds to almost EVERY comment no matter if it is a bug/glitch/balancing issue. Now the only thing I ask of you is to add some Kong IP, so I can give you some of your well deserved Kreds.
Kong IP? What's that? I'm not good at payment-related stuff, but if I was, I would add a nice little "donate" section somewhere in the game that players who like my game or want to support me (or both) can donate a specific amount of kreds (for a little in-game reward)
Another bug. (Am I helping you by reporting these?) If you click the blue i button, sometimes it doesn't save, and I head into "NaN" list of pinned planets.
Indeed you are! Every issue (bug/glitches/imbalance etc.) reported helps the game become better for everyone else. I'll have a look at the bugs you commented (along with everyone else's)
Hi, dev, I have a question/bug(?). I was wondering if the idle game was supposed to progress while you were offline like the game. If it was designed to, it sadly doesn't produce water while offline, making the galaxy full of water achievement hard to obtain.
The new update causes a shipyard bug. If you click a ship the click the "X" the tab shrinks, even so you cannot fully exit it rendering the game unplayable until you reload the game.
Another suggestion :D. If you don't have enough research points to unlock the next tech upgrade you could outline the technology red and when our mouse is over the tech the numbers could be red, instead of green.
I also just got an idea. You should be able to save/load your game to a .Sav file or something. Having a 2 MB file after 3 days of playing is just to cumbersome, especially for a flash file. I hope you take this into consideration.
Never heard of the .sav file extension, and I doubt I can come up with another way of saving other than using SharedObjects (.sol files). I've seen a game (Idle Planet) that took 11 MB of local storage just after initializing the biggest planet when just starting out.
Hello, Apple. I discovered a bug where: If you click an unowned planet, all the other planets become un-clickable, and you must go to idle mode to stop the bug.
Say, dev, what program do you use? Like do you use Adobe Flash, Gamemaker:Studio, or what? I was wondering, if you used GML, if you wanted to work on a collaboration with me. If you wanted, I could send you some of my game demos, if you want...
To add in the Kred API though Kongregate has to verify my game which may take several days. That means game updates won't come until Kong accepts it and publishes the game with the new donation feature, so I was planning to add the Kred thing when the game is almost finished and free of bugs.