Pretty solid, though I was a little annoyed at some of the environment being deceptively useless (*ahem* spider). 4/5, solid little game, has potential to be very good.
Number of enemies slain: 140, number of deaths: 0, weapons found: 3, score: 7425;
Good little platformer, very Castlevania (but lacking in whip :P).
5/5, game did what it was supposed to do, decently challenging boss with a simple strategy, non-linear weapon discovery.
Overall, very enjoyable little play.
Very fun, 4/5, huge potential there if you open the upgrade system and make it longer. One shortcoming is that you upgrade everything by the end, so there's no TRUE customization. Well done though, and hopefully a version 2 is released.
Is my math wrong, or can you NEVER get the dragon tamer achievement?
.3 per day *7 per week = 2.1 per week. Which means you have to spend 48 weeks doing the job to master it, but you can't do it until you're 17. 52 weeks, but 1/3 of those have to be spent resting, so you can never do it...
Isn't terribly difficult, just important to get the Fuel Sucker and upgrade your fuel, and you'll basically be able to stay in the air forever. A little irritating that landing on Mars immediately takes away all money you've gained, though.
Very fun game, beat it on all 3 difficulties, and have just a couple comments:
1. Minor errors: Achievements, "Fragmaster - Novice" "Fragmaster - Advanced" "Fragmaster Elite" (elite is missing a dash).
2. Game seems to be very inefficient. Throwing more than a few grenades at once causes major lag problems. Not a big deal considering it's a precision game, but hey, we get unlimited grenades for a reason, right?!
Immensely creative game, and for those of you who don't think the proper amount of instruction was given, consider this:
1. It was supposed to be difficult, it says so in the description.
2. He specifically states "Experiment with the boxmen" at one point...if your standing boxman stands, your running boxman runs, and your jumping boxman jumps, why wouldn't the crouching boxman crouch?
5/5, without question, very creative, and the game isn't so much guesswork as it is trial and error.
Good game, but lacking a LITTLE on the physics. Many levels can be beaten with only some of the given pieces, and some can be beaten with only one. 4/5.
Good game, at times very easy, and at other times very difficult. Up to the second to last level, was painfully easy the whole way. The second to last and final level were notably more difficult, and the final level was simply a click fest to do as much damage as possible in a short time.
4/5
Interesting...could use a little fine tuning for movement, graphics, hit boxes, maybe warnings when mobs spawn, and overall smoothness of game play, but it has a ton of potential.
"Without training" means no training AT ALL during the course of the game. Search on YouTube, there are some really great walkthrough videos. It's time-consuming to beat without training or redoing bosses, but that's what it takes for the achievement.