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LazarusLong's Comments

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Mechanical Commando

Play Mechanical Commando

May. 28, 2009

Rating: 0

Great game.... but please add a wave counter display to the Survival mode. My PC froze up, and I watched myself die, afraid I hadn't yet reached 20 waves. Luckily though, I survived 25. :)

Hero's Arms

Play Hero's Arms

Apr. 25, 2009

Rating: 0

I killed the last boss in the second world, and did not get the badge for game completion. I do have the bestiary badge. Is there a bug, or does completing the game not count for "game completed".

Globetrotter XL

Play Globetrotter XL

Feb. 28, 2009

Rating: 0

I REALLY hope some of the scoring is on a curve other than strictly distance. For instance, if it's *only* distance, you can get a lower score clicking in the wrong part of Russia, for a city that is in Russia, than clicking Brazil, for a city in parts of Africa.

Scriball

Play Scriball

Jan. 22, 2009

Rating: 0

"...on bouncy damn near impossible." I take it you haven't seen "Super Bouncy" then, hehe. I am Superior... I am Wine Club.

Aether

Play Aether

Dec. 18, 2008

Rating: 0

Somewhat frustrating... visually. I didn't exactly mark it down for the style... because I can appreciate skill in a style I dislike, but why did incomplete planets have to be SO washed out and low-contrast? If you're going to wash out the colors, raise the contrast, so we can clearly see what on Earth (or in this case, off Earth) is going on. Also when moving quickly through space, it would be more helpful to have the boy at the "back" of the screen (as we could be moving in any direction) rather than the front, so we can have a little more look-ahead. It was a pain after a little speed was gained to grab anything ahead of him, because by the time you latched on, it was beside you, on a short leash... so it just jerked you down in speed.

SeppuKuties

Play SeppuKuties

Dec. 15, 2008

Rating: 0

My bad on the no save... I forgot I did it on another PC. But others have had the complaint.

SeppuKuties

Play SeppuKuties

Dec. 15, 2008

Rating: 0

Oh yeah... one more irritation... Why call it level "2-1" on the map page, but in the level, it's named "Level 5"? Consistency man. And yup... no save.

SeppuKuties

Play SeppuKuties

Dec. 13, 2008

Rating: 0

1) It's "earlier", not "earliar". 2) Fix the saving... the "lives" used recorded by a level should be best score, not last score. IE... I complete a round loosing 2 lives, and try again a few times for 0 or 1... if I stop after completing it in 3, it records as 3 (my last score), rather than 2 (my best score). 3) When are we going to get beyond this Captain Planet people are raping the world, and the best most moral thing you can do is just kill yourself plotline? Or perhaps at the very least recognize that Americans and Europeans have done more to clean up the messes made in or industrial adolescence than any other culture in history. So perhaps in future "mankind is evil" plots fashioning your villains as Chinese would be somewhat more realistic. Of course... you're not writing this crap in the sand with your finger, while wearing a fig leaf... so perhaps you can throw yourself in as a cameo. :)

Mytheria

Play Mytheria

Nov. 17, 2008

Rating: 0

Bug: "Hive Mind" did not add any power to any of my bots of the field. Used two, and neither worked.

Mytheria

Play Mytheria

Nov. 17, 2008

Rating: 0

Bug: "Solarian Archers" are listed as unblockable, but are blocked by the opponent.

Nano War

Play Nano War

Jul. 21, 2008

Rating: 0

I disagree with the previous post... it's not that hard... you just have to learn the AI, and adapt a strategy to beat it.

- Music in Motion -

Play - Music in Motion -

Jun. 14, 2008

Rating: 0

If the boss glitch you fixed had anything to do with falling through the floor during the boss fight, then you didn't. A generous two stars, as this genre isn't my cup of tea anyhow.

Sonny

Play Sonny

May. 01, 2008

Rating: -1

3/5, one point for each of these two big reasons... Fix the AI. Veradux tends to do ok putting a heal on you when you need it, but doesn't seem to pay any attention to focus. Also... if there are multiple enemies, one of them is shielded, and the NPC is going to use a bland attack... HIT ONE THAT YOU CAN DAMAGE!!! Very frustrating in the illusion training grind. Second is just that... some variety in the end zone training would be nice. Even if it's just a choice of 3 or so fights. Finally, but less important, it'd be nice if lower-level NPC's would get an XP bonus, so that eventually they equalize with Sonny... especially nice if you gain a few levels, and decide to swap to an un-leveled character.

Pillage the Village

Play Pillage the Village

Feb. 15, 2008

Rating: 0

Awesome game. 4 stars though, because it takes way too long for progression in difficulty and money.

Areas

Play Areas

Jan. 22, 2008

Rating: 0

2/5 I too turned off the sound, but that's not really figured. I'd rather have controls that work well, than controls that are cute. In the levels themseves it wasn't too bad, except when I often accidentally opened the pause menu... but I'd have much rather been able to just click next, rather than wait on it, and have it reset if my ultra-sensitive mouse moved a pixel. Honestly good concept, but annoying implementation. When you finish a great game you say, "damn, I wish there was more"... with this one I said, "Thank god... finally."

Dolphin Olympics 2

Play Dolphin Olympics 2

Dec. 16, 2007

Rating: -1

Awesome... I keep coming back to it. I think the impossible badge should've been called, "So long, and thanks for all the fish".

Bot Arena 3

Play Bot Arena 3

Nov. 18, 2007

Rating: 0

Oh, and another idea for manual control, with a bot selected, arrow keys for movement... pressing an arrow the first time would take full manual control (so if you're not holding an arrow, it is at full-stop, rather than hyper "gotta always move" mode), mouse-click a command releases it.

Bot Arena 3

Play Bot Arena 3

Nov. 18, 2007

Rating: 0

Pretty game, nice concept, but I've got to give it a 2 for being so frustrating. What's needed: 1) A Give-up button, so that once you have effectively lost the fight, you don't have to waste time waiting for the opponent to kill what's left. 2) Better AI... mostly let them STOP... it's frustrating to watch a bot move away, then outside range, then make a big circle, when they can stop at optimum, and get shots in for a while. 3) Better manual control. Perhaps number the bots based on starting position, then use those numbers to select a bot, and with a bot selected, you just have to click in the arena to issue the move command. IE challenge 4 would be something like this, "1, click, 2, click, 1, click, 2, click, etc". Even better if a double-click makes them stop at their destination. 4) Would be nice if they'd run backwards, like nearly every present-day battle bot around. The way they can spin in place shows their tracks/wheels are capable of it.

Max Mesiria Chp2 RPG

Play Max Mesiria Chp2 RPG

Oct. 27, 2007

Rating: 0

To the comments on spelling: Honestly, if you are publishing something, be it a game, website, etc. more involved that a simple forum post, you should check your spelling. Some people won't care, likely because they know it's misspelled. Presentation matters, and correct spelling and grammar is a part of that. To the person commenting about how hard it was to publish something in a different language... that is why I made the suggestion to have someone else, a native speaker, proofread. Beta testers for the text, just as you would have beta testers for the mechanics. Although, I'm only assuming it was written by a non-native speaker, the authors don't list a location in their profile.

Max Mesiria Chp2 RPG

Play Max Mesiria Chp2 RPG

Oct. 27, 2007

Rating: 0

It's a bit slow paced. The queen worm, especially. Other than that, not too bad... making 3/5. You really should have had a native English speaker proofread and spell check everything before publishing. That and the obligatory global warming remark dropped it to 2/5. Sorry.

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