Try this one.
A pinch of Triple Sec, then a pinch of Cranberry Juice, lots of vodka (leave a little room for ice), don't shake (click shake as short as you can), lemon garnish. I found this combination by myself, and got 9125 points.
The AI needs improvement, but it's funny to see my men do some sort of weird form of the waltz. Also, there should be an ammo and health display, more enemies, and more weapons.
This game is great. Just so you know, no one really owns the art, so RotMG and GDITS have not copied each other. Also, a sequel would complete my life.
The A.I of the enemies should be improved.
Easy: Monsters deal 2 HP less damage, Mon Masters won't use 3 Hands Technique.
Normal: Same as the A.I of Monsters in this game, Master Monks will use 3 Hands Technique.
Hard: Monsters do can do 4 HP more damage, Monk Masters WILL use 3 Hands Technique, Monsters will try to kill you and gang up on you..
God: Monsters will spam attacks, use flying like real humans, (if they have the trait of flying) And characters that can heal themselves will heal themselves and summon minions, like real humans. The game could use an actual storyline, but it's a great game nonetheless.
There should be new weapons such as Claymores (as in the explosive), Uzis, and Railguns (that can go through ragdolls).
Objects? Hmmm...:
Fishing Rods
Spikes
Proximity Mines
An RPG
Overall: 5/5, Favorited.
Can't wait for Enchanced Edition!