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DualForce Idle

Play DualForce Idle

Dec. 24, 2020

Rating: 61

also, it'd be nice if we could maybe set some basic AI to the turrets - something like attack strong, attack weak, or at the very least, sort of 'ignore last' got a laser at the entrance that every time there's no foe nearby it homes in on the strong one WAY past it's range.

DualForce Idle

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Dec. 23, 2020

Rating: 0

monster dropped RP doesn't seem to be adding to next rebirth award - unless it's hidden and tallied after the fact. i was looking at the value both in parenthesis as well as in the rebirth menu - it didn't go up at all when a foe 'dropped' RP. was really hoping it'd be the next sort of level of progress - 3-4 turrets killing the big foe, laser near the entrance chain killing the smaller ones, but seemingly not.

Endless Dream 2: The Nightmare

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Sep. 26, 2020

Rating: 1

for those thinking you need a way to stack maps: not really use the items in the shop to augment maps: 10 floors and 10 fights is 100 fights per map spending 12500 to buy +10 floors and +10 fights is now 20\20 - 400 fights later you should easily be able to buy the +50 fights thing that DRASTICALLY amps up your map grind - 10 floors and 210 fights per floor equals over 2000 fights (at this point wouldn't suggest amping floors that way the level doesn't increase as fast - better to buy a base map around what you can do and maybe use a map augment slot to level it a bit more)

Endless Dream 2: The Nightmare

Play Endless Dream 2: The Nightmare

Aug. 17, 2020

Rating: -1

@BBPainTrain: if you hover over the question ark to the left of commands part it says some commands are only a part of the more complex one - the multi foe setup requires you to use the multi command thing not just basic commands

Endless Dream 2: The Nightmare

Play Endless Dream 2: The Nightmare

Aug. 16, 2020

Rating: 1

some changes that should be made: rejecting quests - maybe on like a 1h cooldown or something but you could get unlucky and get 3 quests you can't do within a reasonable timeframe - or 'slot's for types of quests so you can't get 2 of the same kind of quest or something the in game store on a timer sooner than 24h - loot's already random as hell and it's difficult to find really useful stuff - at the very least it'd be a little easier if you could check the store every now and then the first map should probably only be 5 floors - it'd allow you to actually beat those 'beat X map' quests WAY earlier as well as get map completion tokens earlier - plus you can easily upgrade the first map with tokens to the second map's relative ability with that way anyway

Endless Dream 2: The Nightmare

Play Endless Dream 2: The Nightmare

Aug. 16, 2020

Rating: -1

to answer rulezz - does seem to matter - archer boosting 'ranged' and 'attack' doesn't seem to increase mage range also trying on equipment - squire slash, 58-71 - damage of attack skills amulet gives it 59-72 - boots boosting ranged fire and attack don't change it from 58-71 and for my mage - changing the weapon (which couldn't do with melee guy cause that changes strength usually) 45-55 damage, equipping a weapon with 'ranged' 'fire' and 'spell' so 2/3 settings doesn't actually change it either so all the listed abilities on a given item need to match the skill in general - the ranged arcane damage spell can be boosted by any or all of those - but if the item also calls for something not inn the skill it doesn't work for that skill

Endless Dream 2: The Nightmare

Play Endless Dream 2: The Nightmare

Aug. 15, 2020

Rating: 2

shouldn't the healing be based on res if the healing class boosts res stat naturally? i mean if the str skill classes can boost str normally, and the mage based classes with int skill boost int, it's sorta weird that the base stat the priest boosts isn't the stat used for their skills i kinda get you might not want to have a skillset availabe for each stat (archers or rouges maybe using speed or whatever, all physical skills using a physical attack stat, and all magic stats using int for their scaling) but it does basically mean that it's good to use those other classes for their stat boost but they kinda suck at scaling up their own damage stat wise, even if they might have a passive for it as well % wise

IdleSpace 2

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Jul. 22, 2020

Rating: 1

not sure why but can't atually seem to make any components - whe below 1\sec it'd build up towards 1 over and over - at 6\s it's just not showing anything

Forge & Fortune

Play Forge & Fortune

Jul. 18, 2020

Rating: 2

if the fusion cabin's gonna be such a big deal maybe redesign it so that you don't have to keep scrolling down to set a new thing to fuse if you use the last available: i' kinda stuck in a loop atm where i make 3 items a 'fuse' is available and i've got to scroll down to access it then there's no items and it snaps back up to the top because there's no longer a reason for a scroll bar: maybe like the 'inventory' have there be slots open just not 'filled' till you get 3 of a kind

Conquere the World

Play Conquere the World

Jul. 16, 2020

Rating: 2

also long term dark matter upgrades would be nice: you can have all the gold gen boosts and army boosts in the world but the game progression is still very much hardcapped based on dark matter generation: the whole point of an idle game is to constantly ramp up but this one can't because it's got a key resource that can't be upgraded beyond the 'in run' upgrades which means it's still just as locked as the first run also the high end 'auto buy' upgrades kinda mean little, i think - they take WAY too long to get, really, especially with the prestige thing limited by the army you can get and the army SEVERELY limited by the dark matter gen, which again, is severely capped. for any longer term sort of investment into this game, the dark matter NEEDS to be upgraded more, whether it's stronger in run upgrades so by the time you're in the 1T gold ish area you can actually expect to get 10k DM within a reasonable timeframe

Developer response from romeolord

Yes i know that is one of the biggest problem now. But making auto save better is my first priorty for now after that i will do something about that.

Conquere the World

Play Conquere the World

Jul. 16, 2020

Rating: 0

the 'gold farm' upgrades don't all reset: either you should keep them or the multipliers should reset in cost: i need 10 billion HLS or 17 trillion mrx and that's kinda bullshit

IDLE: Gravity Breakout

Play IDLE: Gravity Breakout

Jun. 09, 2020

Rating: -2

i dunno if you're just saying it's fixed and doing nothing, or if you did 'fix' these issues, and forgot to update the game or something, but they're still there. also, maybe just have 'diamonds' and 'prestige' be different things: maybe have diamonds or whatever sort of 'long run bonuses' be sort of weak and general, that can end up helping push prestige tiers and then make the prestige stuff actually be GOOD: i sort of like the idea of adding 'effects' to the balls as potential prestige stuff, but 1% starting out is kinda bullsh*t, imo - the percentages need to be better, maybe not for 'earth' since it's effect can, afaik, proc balls on any surface, not just 'on sphere hit', but the others given they don't even hit the sphere that often, starting at 1% and scaling up so fast is bullsh*t - even getting 4% chance on a hit that might not come for like 10+ seconds is 10 diamonds - kinda ridiculous imo. ESPECIALLY since prestige doesn't f*cking work

Idle Lich King

Play Idle Lich King

May. 16, 2020

Rating: 3

it'd be nice if you could 'spend' legacy in a few upgrades to make scaling a little easier and faster - also maybe increase the 'magic' gains for the other tiers too - that '1000 allies = 2X magic' ability means jack shit for everyone except the spirits - and considering the last skill is 'all magic' i'm assuming it is just for the units that effect is for - great for shadows but my skeletons are at like e9 when shadows are at like e18 - kinda a moot point to double them (actually maybe giving them a % of shadow magic gen thanks to that ability - or just one of those skills you could buy with legacy - could be nice)

Balls and Blocks

Play Balls and Blocks

May. 04, 2020

Rating: 1

also: only speed being boostable in the prestiege thing for individual balls is kinda boring - boosting AOE effect would also be useful for the AOE balls (what you could with enough effort get them insanely fast but it's still locked at like 2 AOE)

Balls and Blocks

Play Balls and Blocks

May. 04, 2020

Rating: 1

new idea: turrent idea is alright but aside for like the first run it's too slow and not very useful as -is for how quickly you can get it, and worthless at higher points in the game: give it some upgrades too like i dunno multishot, lasers last a while and don't get destroyed until say X brick hits, bounce off walls, (and not 'aim with mouse - it's an idle game good chance we're not paying attention all the time so let it just auto target stuff) ideally it should actually be a decent block breaking bonus when it does trigger - but with like 40 fast balls with AOE it's entirely pointless - multiple shots that go much faster (maybe make it like 80% of ball average speed or something) and bouncing lasers - because like 95% of the time my balls have already gotten to the brick sp a slow laser's a tad pointless really

Balls and Blocks

Play Balls and Blocks

May. 04, 2020

Rating: 1

also click upgrades and starting cash too - being able to start with 20 white balls after a point would be nice so that the first several levels aren't forced clicking to make progoress and being able to click and affect several bricks would be nice (cool that damage seems to carry over but clikcing's still slow as balls really - good prestige system should make early game a LOT faster as they aim for higher levels) also maybe sort of 'start with X balls' upgrades that don't count against ball cap - would make early game go by quicker if you could say start with some explosive balls too

Balls and Blocks

Play Balls and Blocks

May. 04, 2020

Rating: 0

maybe some 'higher' prestige ideas: poison has a multiplier added to it that makes it scale up better (so it's more useful past a point) or can poison nearby bricks after a few seconds, explosive maybe has a 'fracture' ability that kicks in like 10% of the time or something that if it triggers releases 2 miniballs that either get destroyed after hitting a brick or only last a few seconds, maybe snipers can sort of have a piercing hit where the angle they hit at releases a small AOE that can pierce through a few blocks in a line - basically potentially upgrades that can vastly improve some aspects and change how and what upgrade ideas you want to go for in run - you could have an awesome poison focus or explosive really racking up the hits or sniper having more offensive potential than just lock on ect

Balls and Blocks

Play Balls and Blocks

May. 04, 2020

Rating: 0

i'd think it could be better with a few more prestiege options kinda: also maybe a lower prestiege bonus for a while then it scales up so a lower prestiege could work alright instead of getting to floor like 150 for 2X income and damage and basically going "eh screw this i've basically played all the game has to offer by now"

Minus Idle Mine Field

Play Minus Idle Mine Field

Apr. 30, 2020

Rating: 0

also SERIOUSLY fix being able to buy some stuff and going negative until you've got i dunno like at least 90% of that resource\sec (also being able to see that instead of guesstimating based on what you can see would be nice too) you can buy some stuff and miscalculate and basically mess up your save and end up with a negative resource income for like an hour or some shit and take another half an hour to even work back up into the positive at least - being able to get it before we've got that kind of income is a little helpful - being able to get it basically whenever isn't (and again - it's kinda hard to tell exactly how much you're getting \sec) hell being able to SELL some of these things would be nice too - being able to toggle a temporary silver gain for a buildup of negative food might be worthwhile at a point

Developer response from almera77

Sorry leeman, its a mine field here in the back garden and out there in the real world. Always best to read before you click......especially then awsome looking marketplaces.

Minus Idle Mine Field

Play Minus Idle Mine Field

Apr. 30, 2020

Rating: 1

i've no idea why but the fighting thing doesn't seem to want to work

Developer response from almera77

You must have at least 200K Silver unspent to open up 1st Mob. Does that help leeman? Hopefully, if not let me know.

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