I thought there were going to be no more new games. Also, the experience earned per kill seems off. 5 kills skips to lvl3, then one kill to lvl5, one to lvl6, andone to lvl10.
"escape" should be capitalized in Title. "mirchi" puzzle takes way too many clicks. Arrow/green dot puzzle needs work. Answer key has seven slots. Puzzle only has six.
I am having trouble with movement of the orange box. It seems to often not read that it hits an obstacle... It's because my computer is outdated, but still must be an issue for others. Great game otherwise.
In the event, it is unclear what special items we are supposed to be collecting and how to go about doing that. It would be nice to get an idea of how close or far I am from earning something.
We agree, we've put together the event somewhat in a hurry, so we're glad we were on time, but not fully polished. We'll try to improve on such small things in the next events.
I wish there was a way to actively participate in energy collection like a "clicker". I find myself having to have another window open with something else to keep my attention. Not that the game is boring, I'm just impatient. Great game though.
Well, our main idea was to do something different than usual clicker, so that's actually intentional, and probably what some (most?) people like about this game. Thanks for your comment anyway!
Of course! You have to play the musical style that your audience likes so they give you money, you change styles by using the arrow keys. You can tell which style a audience member likes by their apperance, so the guy with the spiked hair likes Punk Rock, you have to play the Guitar, so Arrow Right.
There are also some hints on which apperance each key represents at the start.
Hope that helped.
I actually like it. However, power-ups need some sort of description explaining what it does. Unless I'm missing something, I don't seem to be able to do anything after getting the jump and shield upgrades. Perhaps the diamond to the right is supposed to be reachable but it is not =[
We agree, we've put together the event somewhat in a hurry, so we're glad we were on time, but not fully polished. We'll try to improve on such small things in the next events.