Same problem as Damiac, with this and The Guardian Chapter 2. Won't load, even after updating flash and firefox. Been trying for the past two days, and nothing.
Gold Soul every stage (Including Pride & Survival): Gold Soul every stage: (Requires Pierce and Boost) Start every stage with two Pierce, (P), stacked next to the dolls. Next 6 souls will add 3 Boost, (B), onto this stack. Next 3 add a slow, (S), at the start. Reconfigure the first stack to (B)(P)(P)(B)(B). Next 6 souls, add a single (S) every other space. For Ghost stages, replace every other (S) with an eye, (E). After collecting about 16 souls, mirror the (B)(P)(P)(B)(B) stack in place of (S)#1. This strategy is also extremely useful with the sword upgrade, as you won't need to use your surplus souls for anything. EDIT: Please + so all can see. Pic: http://i53.tinypic.com/rsr6sk.jpg
Gold Soul every stage: (Requires Pierce and Boost) Start every stage with two Pierce, (P), stacked next to the dolls. Next 6 souls will add 3 (B) onto this stack. Next 3 add a slow, (S), at the start. Reconfigure the first stack to (B)(P)(P)(B)(B). Next 6 souls, add a single (S) every other space. For Ghost stages, replace every other (S) with an eye, (E). After collecting about 40+ souls, mirror the (B)(P)(P)(B)(B) stack in the second space from the left (between (S)#1 and (S)#2). This strategy is also extremely useful with the sword upgrade, as you won't need to use your surplus souls for anything.
Well, this game could REALLY use with being a higher resolution (pixels, really? And not even intentional pixelation, like in Pseudolonewolf's games...), have more than 1 backdrop (because no, I don't count the hue-slid 'night' as a separate backdrop), more enemy sprites (seriously, those buggers get old fast), AND MOST IMPORTANTLY: Something to make it unique. As of now, the game is bland and overly frustrating (see Gaminic's comment). So for now, my advice to the kids out there is to go find a different runner for awhile-- I hear the spiky blue guy has a new one out. 2/5
Also, the energy bar should really be apportioned into much smaller segments, so that abilities like slide can have duration-dependent costs-- why should sliding for .01 seconds cost the same amount of energy as sliding for 10 seconds?
I like how when an enemy is using your puny basic gun, it turns into an infinite-range gatling of death. And when they use your grenade launcher? Shotgun-rockets of death. Oh, and the fact that the enemies all are somehow wearing anti-death body armor comprised entirely of SOLID DIAMOND. Oh, and why must you rescue a city-full of bimbos as smart as lemmings, when you should obviously do the world a favor and kill them yourself?
FINALLY HERE!!! Hoping that none of the old glitches persist-- namely dragons not evolving into their correct forms. 'Twas quite annoying not being able to access them any other way than beating the game over and over.
Beat Waizer in 5 turns with Elemental class:
1) Animal V, 2) Animal IV, 3) Air V, 4) Attack, 5) Attack
My equips were a 2h sword, no chest armor, and the lightest legs, bracers, and helm. I had Vigor 20/17/16, Agility 20/17/25, Mind 20/8/15, Weapons 0/0/20, Martial 14/3/13, Mental 20/20/20