"A lock button at the item buildings could be awesome"
I think he mean locking the building to the spot he is.
If you select a building while your mouse is on the replacing button position (or anything else, even the upgrade button) that will do the corresponding action. Sorry for my english
Ah ok, thanks! Actually I am just about to launch a build that should fix this inadvertently. I now have it that you have to click on a building instead of mouse down on it. It makes everything, including moving around the map, a lot easier.
I love the music ! who made it ?!
Otherwise cool game but as someone mentioned that would be cool to see our production/consumption in real time.
Also, i haven't tried every shop yet but peyton's building seem overpowered. Low consumption for very high reward compared to the other more expansive shop.
We agree! Ryan Iyengar is amazing and you can check out his BandCamp here: http://ryaniyengar.bandcamp.com/album/trip-reporter
We are working on an overlay to help see where and what is going on in your town as this is one of the top requests. Thanks for the tip on the OP building, we will be doing some heavy balance changes over the next couple weeks and feedback on this really helps make the game a better experience for everyone.
The upgrade bonus multiplier for amulet and ring was pretty cool before.
Now there are no way to be stronger. Bonus on amor suck and don't help you for the stronger monster.
Bonus on armor have to be revised, or work like amu & ring before
Ah ok, thanks! Actually I am just about to launch a build that should fix this inadvertently. I now have it that you have to click on a building instead of mouse down on it. It makes everything, including moving around the map, a lot easier.