I love the part where if you miss a note that you have to hold, and still hold down the key, you pretty much fail instantly. Instead, I suggest that it's only set to a "single fail" as opposed to a "continuous fail" on those notes, as it pretty much kills me on the later songs.
Soldier 1: "Man, it sure is nice that we have this little scouting robot that can tell us exactly what is coming next, and how many waves of enemies that we have to deal with for the rest of the day."
Soldier 2: "Wouldn't it make sense to just follow the robot to the enemies' lair, so we can kill them before they even get close?"
Soldier 1: "Now why would we want to do that?"
Soldier 2: "..."
Ignoring all the sardonic comments from those who say "lulz nothing new here," it seems as though the game is trying to teach us something about life. You, the little ground-craft-thing, are volunteered to go and defuse a bomb on a dead planet. The further you travel, the more distorted and violent the world becomes. Ultimately, you "take care" of the bomb, which may or may not have been targeted at Earth in the first place. So you attempt to flee for safety. But you don't make it. In those final seconds, what do you do? You wait.
How this relates to life: Life is occasionally referred to as a journey. The crowning example here is the defusing of the bomb. That's not your journey, though. It's someone else's. You don't have a journey. Which is why you ended up here. Fulfilling someone else's. It's the reason you're dead. Basically, find a reason for life.
Fail clone is fail. Seems like an exact mirror of the Filler games, except you replaced the balls with zombie heads, and the bouncing balls with fireballs. Good luck keeping this game around.
It would be interesting to see the card shuffling algorithm, along with the draw algorithm in relation to stockpiles of bricks, crystals and weapons, as it seems like whenever I attempt to seriously harm the computer's castle, they utterly destroy everything I have. I don't want to seem like a whiner, however, there's a difference between Real Difficulty, and Fake Difficulty.
It seems as though level 9 was specifically designed with a Fake Difficulty in mind, where it entirely depends on where the cat goes, how fat is is, and how fast it's moving in order to get the required number of sushi pieces for the next level. One rotating bar in the middle would suffice, as opposed to the cross.
On occasion, the music will start playing immediately upon loading, whereupon it loops upon itself, destroys the framerate, and sends general audio nastiness through my speakers. My guess is that is a bug.
The missiles make it nearly impossible whenever you go to smash something at the early levels, seeing as though they decide launch mere fractions of an inch before you hit the plane, sending you flying. In my case, I nearly ran out of fuel a number of times simply because I kept on getting juggled in the air. I would suggest toning down the frequency of said missiles.
Oh, and a mute button. That should be standard regardless. >_>
The best part of this game is when something moves at about a pixel a second, whereupon you watch it slowly creep across the screen, hoping that it will eventually stop, and when it rolls off, you get to do the whole process over again. There should be some sort of 10 second timer on the diamonds to stop this from happening.
What I found frustrating is that the enemy would continuously attack your meager number of cells, instead of trying to build up. Sort of defeats the point, no?
It'd be nice if they could fix the "Sound Conflict" message. Even if you have music open in another window, and even if it's paused and stuff (this applies to videos), it won't let you play. Frustrating.
I think there needs to be a large improvement on the collision detection. I've had archers/swordsmen/knights butt-raped so many times because of their force of about 10 archers that just sit there and pick off my men, one by one. Then I wait until they get in range, and then I just whail on them with my arrows. Rinse, repeat as needed. It's frustrating, and shouldn't happen.