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legomaniac1992's Comments

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Epic Battle Fantasy 2

Play Epic Battle Fantasy 2

Sep. 20, 2009

Rating: 0

Much better than the first. An added storyline, which makes a point to playing the game. I'll say, it's a good storyline too. I'll play it later when I got time but I am looking forward to it. I also like the fact that you kinda modeled the feel (and especially the title) after the Final Fantasy series. 4/5 as far as I'm concerned.

Epic Battle Fantasy

Play Epic Battle Fantasy

Jun. 04, 2009

Rating: 0

I want to like this game, but there's no story line to it. I really like the graphics and every thing else, but why are you playing? There needs to be a pre-defined goal for the player to reach. Not just to beat the game. Otherwise I love it. 3/5

Civiballs

Play Civiballs

Apr. 26, 2009

Rating: 0

LOLZ!! Terrible game. 1/5. But awesome badge names. Momentum Spherical Mayhem : Momentum Missile Mayhem. And Basket Case : A Green Day song! LOLZ!!!

Neverending Light

Play Neverending Light

Apr. 05, 2009

Rating: 0

THIS IS A WORK OF FLASH ART. Beautiful light effects, I love how D moves around so life like and it has a great story. The best part, it's actually a little creepy. LOVE IT 5/5

Press Up

Play Press Up

Mar. 29, 2009

Rating: 0

Add API, I want to be able to brag about winning this lifetime achievement.

Press Right

Play Press Right

Mar. 29, 2009

Rating: 14

I.... I.... I.... didn't mean to cheat.... *cries in agony*

Shopping Cart Hero

Play Shopping Cart Hero

Mar. 26, 2009

Rating: 0

"Going the Distance" badge? ROFL!!! "Bum-bum, bum-bum, bum-bum. He's going the distance... He's going for speeeeeeeed..." love Cake

The Impossible Game

Play The Impossible Game

Mar. 26, 2009

Rating: 0

lol. ridiculously insane

Micro Tower Defense II: Beta

Play Micro Tower Defense II: Beta

Mar. 12, 2009

Rating: 0

not bad for a beta version

Death vs. Monstars

Play Death vs. Monstars

Mar. 12, 2009

Rating: 0

Well, I must say: There is nothing more to be said then what has already been said. Good game. and addicting. It kinda made my day :) 5/5

Ultimate Crab Battle

Play Ultimate Crab Battle

Feb. 19, 2009

Rating: 0

LET'S BATTLE!!!! 5/5

Escape from really boring island 3

Play Escape from really boring island 3

Feb. 09, 2009

Rating: 0

lolz! 5/5

Perfect Balance

Play Perfect Balance

Feb. 08, 2009

Rating: 0

one of the dumbest games i've ever played

Bars of Black and White

Play Bars of Black and White

Jan. 30, 2009

Rating: 0

very unique. 3/5

Dreams

Play Dreams

Jan. 30, 2009

Rating: 0

A very detailed and well thought through game. 5/5

Quest of Waffleman!

Play Quest of Waffleman!

Jan. 27, 2009

Rating: 0

WOOT!!! Most awesome game you've ever made Meepo!!! I've got the ALL TIME HIGH SCORE!!!!!!!!! YaYs!!!

Reys Quest 8: Back in Action!!

Play Reys Quest 8: Back in Action!!

Jan. 26, 2009

Rating: 0

ugh, it won't format it.

Reys Quest 8: Back in Action!!

Play Reys Quest 8: Back in Action!!

Jan. 26, 2009

Rating: 0

This is a HUGE improvement, I'm impressed... although the first thing I noticed is how Rey keeps running even when your not moving. What you need to do is create a var, and call it playerActive. make it a boolean, make it equal false, var playerActive:Boolean=false; And create this var: var playerDirection:String="R"; Then where you have coding for Rey to move, apply this as you can: if (Key.isDown(Key.LEFT)) { _root.playerDirection="L"; _root.playerActive=true; } if (Key.isDown(Key.RIGHT)) { _root.playerDirection="R"; _root.playerActive=true; } if (_root.playerActive) { if (_root.playerDirection=="L") { rey.gotoAndStop("whateverFrame"); } else { rey.gotoAndStop("otherFrame"); } } else { rey.gotoAndStop("standingFrame"); } _root.playerActive=false; Hopefully that makes sense, if the user moves rey, playerActive will equal true, if they don't, playerActive will remain false after being reset. Judge whether or not to move rey upon that.

Vingtillion's Shootorial Submission

Play Vingtillion's Shootorial Submission

Nov. 25, 2008

Rating: 0

c'mom....you win for creativity, not fraud

Shoot! Enhanced!

Play Shoot! Enhanced!

Nov. 25, 2008

Rating: 0

It would be a cool game if the controls weren't making you tie your fingers in a knot to play it

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