Much better than the first. An added storyline, which makes a point to playing the game. I'll say, it's a good storyline too. I'll play it later when I got time but I am looking forward to it. I also like the fact that you kinda modeled the feel (and especially the title) after the Final Fantasy series. 4/5 as far as I'm concerned.
I want to like this game, but there's no story line to it. I really like the graphics and every thing else, but why are you playing? There needs to be a pre-defined goal for the player to reach. Not just to beat the game. Otherwise I love it. 3/5
THIS IS A WORK OF FLASH ART. Beautiful light effects, I love how D moves around so life like and it has a great story. The best part, it's actually a little creepy. LOVE IT 5/5
This is a HUGE improvement, I'm impressed... although the first thing I noticed is how Rey keeps running even when your not moving. What you need to do is create a var, and call it playerActive. make it a boolean, make it equal false, var playerActive:Boolean=false; And create this var: var playerDirection:String="R"; Then where you have coding for Rey to move, apply this as you can:
if (Key.isDown(Key.LEFT)) {
_root.playerDirection="L";
_root.playerActive=true;
}
if (Key.isDown(Key.RIGHT)) {
_root.playerDirection="R";
_root.playerActive=true;
}
if (_root.playerActive) {
if (_root.playerDirection=="L") {
rey.gotoAndStop("whateverFrame");
} else {
rey.gotoAndStop("otherFrame");
}
} else {
rey.gotoAndStop("standingFrame");
}
_root.playerActive=false;
Hopefully that makes sense, if the user moves rey, playerActive will equal true, if they don't, playerActive will remain false after being reset. Judge whether or not to move rey upon that.