How someone think is is a good example of game?
The design is so badly broken.
At the end is basically chance based.
The Psychiatrist can go from high morale to mad 1 one day.
This is the kind of game that could be great but one small flaw make the whole experience frustrated. Does not surprise me why the sold game had so many bad critics, the game design has potential but the game designer doesn't seen to understand about chance based games and meaningful decisions of the player.
Dwarmin, yes ahahah
The game was made to be hard. The game is short cause was made for a Game Jam, so to make player spend more time in it we need some tols. Like old days we made it hard =)
You can learn the controls (there are 2 options for use) in some gameplays and get used to. Just make an effort, and you can say "i f****g beat this f****g game"
Hey The_Shadow, we prefer to choose a alternative button for jump, like Megaman or Ghost n Goblins style. Turning Up or W a jump it will make fuzzy to climb stairs, and i think will loose the reference from classic platforms.