But there's one issue i have : prod increases much faster than your mosquito fights, so mine can hit for 200k dmg but the guys against him are only at a mere 20k hp, because of how slow the fighting is
So , hp cost for moskitoes is waaaayyyy off. With the same blood invested in dmg or hp you got much more dmg which makes investing in hp not worth it, at least for early game
yup I did that on purpose so you can reach ascensions much faster when you start, coz once you got your first ascension it gets faster and faster and at a certain point its a waiting game or should I say idle
The numbers in the game feel so bad . Feels like you're a dragon stuck hunting rabbits because you have a quest to kill a bazillion of them but you can kill them only one at a time even tho just touching them makes them explode.And you have no AOE skill :(
you do get Level Pierce once you ascend it's kinda like you look for a build when you idle, reset when your active and change to another build but once you hit a much higher ascension you will probably leave the piercing behind and focus more on building your damage coz each ascension gets harder and harder
I made it like that coz if I make him at the center once he kicks his head does slant the other way around which would cut his head off, I could make it much wider but that would cause the game to be at a much larger width which I honestly won't work especially on lower resolution screens
hmm . So each level costs 5% more xp than the previous one . Each rebirth requires 5 more levels so the last level of one rebirth is 27% more expensive that the last level of the precedent rebirth. But each rebirth , attribute point income will be buffed and you keep precedent rebirth's stats , meaning that the player's power will increase much faster than the required level to rebirth's xp requirement will . Leading to the fact that the limiting factor to rebirth will not be xp required to level but your attack speed , which sucks since it's capped so after a few rebirth you will just have a fixed speed of 10 level a sec forever .
try reaching a much higher ascension, I tested it already and it does become idle at some point, not to mention it is already as idle as it is since all you really have to do is pump up your damage then wait but what comes next is that you will wait for you damage to grow
Auto rebirth default should be toogled off not on . This way someone that didn't look at what rebirth is won't rebirth automatically upon reaching lvl 100 without understanding wtf is going on
I think there is a huge time game at the start of the game to explore the other tabs, coz I think it would take around 30min just to reach the first rebirth but your settings on the autos will be saved as the game is saved so if you turned it off when you load the game it is turn off
Why would you want auto battle ? Or at least make the auto battle AI very bad at it or else player will stop actually playing the game and let the AI do all the work :/
yk what ignore my previous comment , just add some usefullness for crit chance after e85 / allow us to hide it when it's maxed (like in the options) :P I keep investing in it with missclicks lol
doesn't really matter coz the point you invest in crit chance won't matter coz your mastery is keeping you from getting those stats way faster... I am playing the game and I do put points in crit chance even though I know that it doesn't really do anything maybe it's just a gamers intuition to put stats into every stat :) anyway crit damage doesn't need scaling coz it will be a great help after so many ascensions at the start it seems to be too over powered but the levels per hit is the controller at early levels...
Oh and btw , after a bit the scalling of things is way off .i got 6e173 mastery , hit for 1.5e173 , crit 50% of the time for 4.95e343 and yet i'm only rebirth 19 xD
Took about a day to reach that point . Investing in mastery and crit dmg is way too good . You should reduce the scalling of crit dmg because my crit are the only thing that make me progress and it feels a bit weird for the crits to be almost normal hits^2
New types of upgrades you can add (with another soft reset level or whatever you want) : Reduce the xp growth multiplier ( like instead of increasing xp required to level by x% each level , it increases by x-y%). Multi strike : chance to strike two times instead of one . Multi strike can crit . Multi strike can or cannot trigger another multi strike ?. Also maybe a berzerking of sorts ? Chances when you hit to hit harder for a few hits :)
yup I did that on purpose so you can reach ascensions much faster when you start, coz once you got your first ascension it gets faster and faster and at a certain point its a waiting game or should I say idle