@thegamer90 1. That would be too OP. Forget about realism, the game would be way too easy if we could have more than just 2 pieces of jewellery.
2. Good idea, but it may as well be a system for just luck and PRT.I though, since most of the other stats are pretty redundant anyway.
3. This already happens.
Don't expect to see any updates for a while though, Mr(s) Dev has taken a break from this game due to financial issues.
True, but even then, why bother with a switch off system? No-one actually likes the miniboss encounters to my knowledge, so they might as well just remove the encounters all together.
@teemu124 People say it's useless because nothing is expensive enough to drain people of their gold, since people have tonnes of land. Plus, although beastmaster is a good thing to mention, not everyone has it anyway.
@Vishdafish But what? If anything was made that cost a ton of gold, players would just buy more land. The only was the useless gold could be solved, is just to remove land altogether, which clearly is not going to happen
@Twin Connor4: We all want this, but the reason it probably won't be put in is that 'FS' and 'OS' are terms used by and calculated by the players, not the developers
@SachinH. Couple problems there, 1) Your grammar, but lets skip that one. 2) This has been suggested before, and one main reason it wouldn't be added is because of how it could be exploited, unless of course you couldn't trade PC, which would be better. However if this use for gold did arrive, all the players that already get 10mil+ per hour, will just buy more land, all the prices for stuff would be ridiculous, and the 'Global Market' would be near exclusive for higher level players.
i had an extremely odd glitch, if i go too close to the edge of the boss room on floor 1, the background messes up and my skeletons start killing an unlimited amount of invisible enemies and my exp bar just constantly rises and there is a huge pile of loot on the floor. Never happened before. Never seen it mentioned here, thought i'd make my contribution.