Cloud saving is quite complex as it requires a server and complete restructuring of the game (both of which is not gonna happen). However, you can probably get automatic cloud saving to work with some batch script and a third-party service. You can ask in chat or forum if you need assistance getting that to work. It's quite difficult though, so just try to backup often!
I am beyond livid.
I highlighted the world drop-down tab after not playing for a long time and noticed the house option was green. I ecstaticly clicked it, only to be informed that it doesn't exist. Again. AGAIN. FOR THE THOUSANTH TIME.
I really like all the other additions though! From one developer to another, I really admire your dedication to this one and it has resulted in one of the first and yet one of the best, if not THE best idle game to this day.
You monster. No house. Unbelievable.
Great game.
I feel that technology points are the primary mitigation against the 'grindiness' on account of them being immediate rewards that are always useful and I believe additional rewards from this system would improve longevity, perhaps have them also increase the special stats on parts or have milestones that unlock parts or give resource bonuses, especially later in the game where it gets slower e.g. 200% Drill tech unlocks an upgrade on D3 whirl that increases max speed.
Also, this game is designed really well; every stat is consistently useful, constantly incentivising upgrades, and the unique upgrades on parts make each part stand out, and this is on top of the great art and UI design. 5/5
There are a couple tags that shouldn't be there, namely educational and funny. Also, I completed it in about 2 minutes without even using an auto clicker noreallyIswearguysimtotallynotlying.
one request - please let us play as the horde!!! i find it extremely difficult to play as my sworn enemy! and it seems like a fantastic game too, so please consider it. maybe not for this game but the next if you are thinking of making another. FOR THE HORDE!!!
there has always been a significant flaw in the epic war series; the lack of freedom. people are always complaining that you just have to click a button and wait a couple minutes to win a battle. the arrow tower in earlier versions changed this. something new has to be added so that the difference between winning and losing a battle isn't determined by how many experience points you have spent. environmental hazards that effect certain units for example. and then the units could have different specialisations. one unit may be better at fighting groups of small units while another could be better at fighting units behind enemy lines with a very long range attack. each could have a short tutorial recommending the best situations for each.
Cloud saving is quite complex as it requires a server and complete restructuring of the game (both of which is not gonna happen). However, you can probably get automatic cloud saving to work with some batch script and a third-party service. You can ask in chat or forum if you need assistance getting that to work. It's quite difficult though, so just try to backup often!