Monkeys with their shotguns are absolutely crazy stuff. Instead of gathering forces near own base (which is obviously hard with a small range) you may get a pack on central line (2 side range allow to reach any of 5 lines from center) under the enemy base, and then just spam new units on the side line.
Not bad but need to be deeper. When one realize it's nothing to do here with all this ships he just take all the towns with dynamite and defeat a boss in one turn.. Want a sequel with more options and better tactic and strategy part (=
Need better unit selection, maybe with one key to select all ships around the screen? It is a pain with touchpad. Mouse map movement just doesn't work on mac. Better units positioning on move, if I select two screens of unts on start I still want them near one point at the path end. Great idea and game still.
Not balanced as usual. If you want to save money and time - grind levels around 6-7 several times with buggy, and buy R-Wing. It is extremely fast, and has unreal firepower, and it fly, yes. Robot just isn't good for anything - too slow, not enough damage - easy target for underground cannons. Tesla and flame are fun, but too easy to kill civs, and lose gems.
And yes, when I craft an item - dont reset matrix each time! It is a loooooooooot of trys before we could craft top items, so one should craft-craft-craft items like a crazy to increase a chance.
1. instant fights would be nice, when you clear same dungeon 10 times in a row on auto-heavy - just boring. Extremely boring. 2. Where could I found stats cap? I want to know if my +learning could give smth anymore. 3. And where is effects help? Mana burn, Mana leech, mana drain.. pretty never could see effect.
What's wrong with badges? I have a save with over 30k exp and all campaigns completed, and do last stage three times more - both XP and capture strongholds badges empty and have nothing at "best so far"
Archers benefit from Strength as well, but Agility gives them slightly more damage :P