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Limith's Comments

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HEG's Impero Galactica

Play HEG's Impero Galactica

Jul. 23, 2010

Rating: -4

at an earlier loading point.

HEG's Impero Galactica

Play HEG's Impero Galactica

Jul. 23, 2010

Rating: 0

Needs a loading screen.

Tower's Tactics: Aphelion

Play Tower's Tactics: Aphelion

Jun. 09, 2010

Rating: -18

and it just failed in survival.... :(

Tower's Tactics: Aphelion

Play Tower's Tactics: Aphelion

Jun. 09, 2010

Rating: -14

Demibirth doesn't work on time attack.

Tower's Tactics: Aphelion

Play Tower's Tactics: Aphelion

Jun. 08, 2010

Rating: -10

Yup, Return Journey keeps freezing with +999 Exp.

Tower's Tactics: Aphelion

Play Tower's Tactics: Aphelion

Jun. 08, 2010

Rating: -9

My savegame corrupted itself, +999 Exp on one of the campaign levels...?!

Fly Or Die Multiplayer

Play Fly Or Die Multiplayer

Jun. 06, 2010

Rating: -1

What do you mean "enroll a graphist"? It's fine as it is.

Hello Worlds!

Play Hello Worlds!

Jun. 06, 2010

Rating: -1

Trampoline advice could have come earlier, before I figured it out on earlier levels.

Hello Worlds!

Play Hello Worlds!

Jun. 06, 2010

Rating: 0

I'm assuming the reason the same information about the doors is presented over and over in various maps is because you aren't sure what map they might choose as their first, although there are ways around this such as forcing a player to play a map with the tutorial/putting a global switch check. I don't think reading the tip about the green door is that useful after the 4th time.

Hello Worlds!

Play Hello Worlds!

Jun. 06, 2010

Rating: -1

There's a graphical glitch where if the character is falling really fast, they can end up below the position of the floor for a few frames (1?) before their ._y position is reset to the "minimum" for the top quadrant (yes, I coded for AS 2). Putting the check in the movement script would fix this (ex. if((character._y-speed_character_is_moving)<(minimum_variable)){character._y=minimum_variable}else{normal movement function}) Disclaimer: I only did basic coding in high school and my solution to this caused two "linked" (via actionscript, similar to the top/bottom thing) symbols to go out of sync, but I think it's possible to go around the problem.

Hello Worlds!

Play Hello Worlds!

Jun. 06, 2010

Rating: -2

Art direction needs some work, the moving platform is incredibly hard to see. Never sacrifice playability for artistic choice, unless necessary. Also, faster movement would be nice.

Hello Worlds!

Play Hello Worlds!

Jun. 06, 2010

Rating: -3

For a four man team I expected better results based on the tutorials available on the net, although this is your first game, so it's understandable (especially due to the low bugs)

Fly Or Die FFA

Play Fly Or Die FFA

May. 28, 2010

Rating: -2

Waiting for update...

The Final Death Wish

Play The Final Death Wish

May. 27, 2010

Rating: -1

Your random info line is too short for some messages as well.

The Final Death Wish

Play The Final Death Wish

May. 27, 2010

Rating: -1

I 1 stared since trying to move the cursor with a laptop's trackpad is (&^% impossible, fix the aiming code please so it doesn't mess up when firing/update once every 30 frames when firing or something.

Rings

Play Rings

May. 27, 2010

Rating: -7

Too easy

Wallace & Gromit: Sprocket Rocket

Play Wallace & Gromit: Sprocket Rocket

May. 24, 2010

Rating: 6

Creative Commons > IPO.

Pixel Legions

Play Pixel Legions

May. 23, 2010

Rating: 0

AOE attacks also need a more accurate hitbox

Pixel Legions

Play Pixel Legions

May. 23, 2010

Rating: 0

Units need to stop ignoring your command once it hits combat, too much micromanagement needed to flank.

Creeper World Training Sim

Play Creeper World Training Sim

Apr. 10, 2010

Rating: 0

City not locked in tutorial....causes errors.

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