There should be a Cocktail Zombies, where the player can pick up different spirits. Then the skill effects will be determined by the mix of spirits collected lol!
Would be even better if badges can be used to unlock something or used for upgrades. Badges without any practical in-game benefits seems rather pointless.
It starts off seemingly interesting but then soon become ridiculous. The sheep and gold bar levels are silly and annoying. The enemies don't seem to know what they are doing. Very limited ammo, exceptionally weak weapons, and very broken turret mechanics. To top that off, a ludicrous storyline which seems to have no logical connection with the opening. 2/5 Why don't I just play Stormwind instead?
A good game but has plenty of room for improvement. I'd like to see the awards being actually rewarding. For example, the Electric award should increases Lancer damage. Otherwise I have no idea why awards exist at all. Also, the melee weapons' minimum range is absurd, given that your movement slows down when you are attacked. The slow speed traps you in enemy attack while you can't move away to attack it.
This game is very easy until the trial stages. If you use the Queen, a simple rush (you don't even need to hold and gather your units!) will beat all the normal stages (without needing to replay any stages for extra items, plus upgrading randomly :s), no tactical thinking whatsoever is needed , which I am disappointed. 4/5
I have just beaten all levels (including the extras and trials), still I haven't unlock all the units and items? Does anyone know how can I unlock them all (and get the Artlogic's badge)?
P.S. For anyone having trouble with the trials:
For Colossus and Iron Fortress, 2 golems and a black dragon should be enough to hold these two bosses, just make sure that they always have the regen buff.
For the undead beast, use Death and Inferno. Let them go to face the boss alone and make them stand right behind the boss. Keep them on regen buff, winning is only a matter of time if the boss focuses on attacking them and not moving.
a good game overall. One question though, is this town hit by the economic downturn so badly that often there are no more than 10 customers in a single level??
Sorry for post so many comments. It just makes me wonder whats the point of having so many guns and scopes? The last two are absolutely superior to all the others, so given that you can' replay missions for money, any sensible, rational player will save and go for the most expensive two, thus rendering the cheaper ones totally meaningless.
This isn't really a huge bug but my Crossybow protectomon doesn't 'move' when I click him... =(
And.. why are the Enchanting talent and the Looter talent both unlocked by 'looting 30 or more items'? This is essentially one requirement for two talents...