Haha, it's funny because the HP:EXP ratio is pretty much linear, too. You will always get the same amount of EXP for a point of HP.
And it's a Linear RPG, so... get it?
Linear variation for HP and EXP... Linear RPG?
This is one of THE most creative and original games I have ever played. This may seem like an exaggeration, but this, I believe, belongs with the other legendary flash games.
Ah! I cheated through the whole thing with the walkthrough... MUCH better than waiting for hints.
The ending... was kind of disappointing. But, oh well, now I finally get to sleep in peace because I finally got through this horrible grind. I feel accomplished.
Apple + Cellphone = Greedy company with smart marketing techniques, robbing you of your gold as they purposefully advance their iPhone technology slowly so that you would be uselessly buying a new one every single effing year.
Wow, this was actually one of the worse games I've played...
It didn't motivate me at ALL to finish it, because I'd have to sell off my guys anyways after leveling them up.
Not to mention I always get the same class change ALL THE TIME.
Man, I want to do the Sushi Cat quest, but I don't want to run through half the game again... anyone done it? What's the end? Just quest rewards like every other one?
So... I finished the game... and...
Umm... uh... I don't know what to say...
I... guess I feel... accomplished?
But seriously, awesome game. Although I was thinking the entire game that this was an explanation of why wooly mammoths are extinct, or something like that.
That friendly sharing of the hat was a tricky little plot twist, you.
Hmm... this one had a SEVERE lack of experience. The boss battle would have been impossible had I not maxed the block skill on the knight and tanked every single one of his attacks. Kinda short and empty overall, but I loved the art style.
Anybody beat the Battlecruiser yet? I think the Time Shield was a horrible idea... rather than make it so that a wall of bullets traps you inside your own bubble, how about removing the shield altogether, and putting some thought into the array of enemy shots so that they're AVOIDABLE?