I think there should be an automation option to turn of auto-upgrade. It hurts you a lot by not being able to choose the upgrades in the early time after unlocking it.
Yeah, I totally forgot to add this info somewhere lol. Each Cultist increases GC gain by 10%. I want to add additional effects for them in the future, but while I'm occupied with other projects, the game won't receive many updates.
@aimless_studios It is mainly the sfx that annoys me. But the 'music' could also need a touch up. The only thing I can hear there is some kind of water flowing. So I'll play muted unless the sound and/or music is changed.
Hey there, I know, the sfx feels kinda cursed, right? Because it was 100% intended :D Is it only the spoken lines or also the music? If it's the music, I'll see if I can put in another soundtrack
There is a good foundation for a game here, but it needs improvement to be enjoyable.
- I think I reached the end of content after crafting the iron shovel and hammer. A confirmation would be nice.
- QoL, blancing and Info are needed.
- Don't use the same symbols for different materials. There is a little F/M, but that's hard to spot and what is that even supposed to mean?
- Some repetitive tasks need too much clicking. Give me some eat berries x4 task, I don't want to click and wait 10s every time after a berry harvest.
- Balancing is needed. Some later tasks are not really better than older ones, for example the farming. Potatoes are nice, but need coal, which in turn is a pain to get.
-Regarding coal, the later task needs a serious buff, the old one is better imo because it does not require money.
- Some materials are hard to guess what they even are. Tooltips or any info panel would help.
- Try to see the game from a new player's perspective. Get beta testers if you can.
Thank you for your comments. I agree that the symbols are not clear, they are supposed to indicate the place where a given item is located. F - forest, M - main (our backyard). In the future, I planned to add transporting wood and other items from different locations to make it more interesting. For now, we can transport wood, boards and pieces of wood to the backyard by truck. Maybe this is a bad idea?
@Rockphed I think the zombie levels really depend on whether you get locked in a near stalemate. I finished towerfall in 38 turns without even trying hard, but it took me 110 turns to finish fort sigil.
@all thanks for the tips regarding Native Resolution, I'm gonna try again.
Oh, thanks for mentioning it, seems to be a bug, if that's the case. I'll check it out