@catiscool891 Just drop all spikes down and walk across tha top of them. Drop the second spike immediately as you probably already know. then drop the block below it. Next drop spike 3 and make a tricky jump on to it. The rest is easy from there, just remove the last block and drop straight on to the goal.
Level 14 Tip: Max range and damage targets can't attack enemies that are too close to them. My strategy, immediately split half your force above and half below and work your way around to range mod. should have 5 top and 5 bottom by the time you reach the enemy. push in real close so they have to back up to attack and keep attacking the one that is furtherest away, eventually you will get them down to about 6 units and you can bring your other half in to help. Then pick of the last few wanderers. + if this helps
@ Fl4shback & NetMonster: Level 25 isn't even that hard, I only failed it twice. Once for not clearing the spikes and once for getting the geyser jump wrong and not reacting in time to save myself. Just be careful to make the most of your jumps.
Ok so I didn't give up and finally got there. Thanks to nwmno for his deck: 5 thieves; 5 mage; 5 pixies; 5 add weapons; 5 add crystals; 5 add bricks; 5 remove crystals; 5 remove bricks; 5 builders; 5 taverns; 5 fences; 5 large walls; 4 wains; 5 reverses; 3 sacrifice mage; 3 sacrifice builder. And to bryanyu for the 'fast' strategy of using low cost cards for a quick win on the opponents with small castles and big resources.
Has anyone finished hard mode? Why not have a system like most games where you can upgrade your starting position? E.g. pretty much all shooting games with upgraded weapons etc. Surely defeating a tribe should give you upgrade points to buy more starting resources or maybe even an extra collector? That's what I want in the next version, which needs to come quicker than this one did.
Given up, too much luck required/unfair advantage to computers cards. I'm sick of either have 100 bricks and no cards that use bricks, or a hand full of schools and no bricks or builder cards. I have made my deck as biased as I can to have resources but the computer always has more sacrifice cards.
@Demonwolf - To get gold you need to use a few colours as possible, for most levels it is 3, and some of the early ones it is only 2. Go to level select and find the levels that don't have gold and try and complete them using only 3 colours, and if that doesn't work, repeat with 2 colours. Love the concept, more levels in the sequel please 4/5
Rotate my keyboard wasn't a 'GREAT' idea, at best maybe slightly helpful. Maybe the difficulty of the game is that you constantly push the wrong direction.
For insane 10 the best way I found to get it started was to weaken two super circles then set them off at the same time as close together as possible. This works best because you need two hits to get everything going then it is pretty much self propagating from there. Good addictive game
Level 25. Go on the bottom middle edge space (not a corner) comp should go middle. Go on the right middle edge. Hopefully comp will go in the top left corner corner and viola, you can't help but win