I enjoyed the puzzle, although a couple spheres are hidden a bit too well, it took me a bit longer to find them (It reminds me of those hidden wall panels in Urbex, which were a serious pain to find). Bugs-wise, I didn't notice too many, the one that stands out the most was that my OS mouse kept showing up over the custom cursor. Aside from that, it seemed to be fine.
As for gameplay critique, it could have used a mute button for the music, or a volume slider. Then the angles you had to be at to do some things, I had to look ar a guidestone first, then pick up a ball, when it looked like it was accessible without moving over to the guidestone. Same for the breakables and stands. It's weird to have to figure out what thing I had to look at to access those items, rather than just being able to do them from where I was standing. I could understand if they were a distance away, but the room seemed too small for that. Aside from that, I enjoyed it. Had to edit this due to character limit
"future gear will require kreds" THis won't affect my rating of the game at all but I figured I'll just give my input as I've noticed the Dev does respond periodically, mostly kreads annoy me not all the time and I do understand it's a good way for the developers to get a bit of money from the game while still it being free to play (mostly) but at some point the kred weapons are over powered so more people buy them and then the game becomes free to play pay to win. Some good games have gone that way and one doesn't even give you the item permanently, so all said good game but I'm just hoping the kred items aren't too overpowered
Thanks for noticing we respond. We are working hard to make the game fair and balanced. Lots of developers struggle with it. Our weapons are available for in-game currency and real world money. But they are designed to give new play styles, not be OP. If some are OP right now, it is because we are still in the process of balancing.
the multiplayer bit is fun but anyone checked out last stand 3? its in beta but something with multiplayer like this probably more two people per game like co-op would be awesome check it out if you ahvent already heres alink to tls3 http://www.conartistgames.com/flash/TLS-UnionCity-Alpha099.html
its only alpha but its fun
i made the distance 21320 and got new record distancew obviously but at around 9139 i got a trophy its rob and a whole new tank of fuel anyone else get that yet? i only made it to 21320 through that and the fact i have all omega stuff full fuel and other helpful stuff
the problem with this is the lag i know its been said before but i think its the fact how everything stays on careen , the bullets the bodies because the more kills i rack up in one room the laggier i get i was in the bio-furnaces at the end and i died because i couldn't move back with my lead pipe
i see the comment that replies to the reason why theres no msuic and then i play anti idle after update see the mute button and start clicking it rapidly
475 radioactive meter (i mnade it blue radioactive by tossing it "up" off screen" when it comes back down it will be radioactive) and it went through the planet ...fail
thiss game should let you creat elements as you watch the you world build and put the created elemnts in as you wish and the give ways to destroy them that would be an EPIC game ;)
this game needs a buttion so you can speedup the timer directly to the next level instead of waiting for zombies because i have everything fortified im just waiting for the timer to hit zero for next wave
energy gltich is still going on and ive bought coin doors at least 4 times now can soemone fix
? please?maybe immediately?i need the coin doors and im supposed to have them today
Thanks for noticing we respond. We are working hard to make the game fair and balanced. Lots of developers struggle with it. Our weapons are available for in-game currency and real world money. But they are designed to give new play styles, not be OP. If some are OP right now, it is because we are still in the process of balancing.