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Game comments and reviews
Jun. 17, 2012
The game froze the flash plugin container.
Nov. 28, 2010
The 30 points achievement is a waste of everyone's time. You need either EXACTLY the right build, excessive luck, or you simply have to start over.
Nov. 14, 2010
The game takes forever to load, and has no preloader. I'll try to post an update with a preloader and more compressed music, and maybe an option to change filtering quality. And musical notes aren't all quite in perfect sync with the music. Anyhow. Game was done as part of a university assignment for a video game development class. I would've made a more standard platforming game but my team decided otherwise. Ah well, c'est la vie.
Oct. 15, 2010
The level with military men shooting you and two helicopters is significantly too hard, and forces you to have both all the upgrades and a bit of luck. If you make it past the next check point the rest of the game only gets easier from there.
Jul. 23, 2010
Best way to win is to put a tight bunch of cannons and resize them to be as small as possible. Since being really small makes you hard to hit, survivability is not an issue. Focus entirely on getting the most damage per gun points. The star burst special is pretty good, just aim at empty space so it explodes into a ring.
Jun. 15, 2010
How I got the hard badge: Stay at ground level. When the enemy gets near you, jump and instantly press Z+X facing him. Took me a few tries but I eventually got 21 kills.
Oct. 05, 2009
Sawblade is useless. Reach is only useful if you only upgrade it on one of the two claws. Zombie mash requires a mix of good luck and erratic mouse movement. Not a very interesting game.
Jul. 05, 2009
Put your laptop in power saving mode, set your firefox window to low priority, start something computer intensive (Create a Steam game backup), and die on purpose for every minigame other than the one with the three green balls bouncing. If it wasn't for the ridiculous hard badge I would have enjoyed it.
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