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Arzea

Play Arzea

Feb. 08, 2012

Rating: 8

At the start, this game felt incomplete, when i read that it was for the ludum dare, I understood why. The game feels badly thought out. Level design is clearly made in a way to feel different for the sake of being different, doesn't offer any real challenges and feels like there are barely any obstacles after having enough jump/speed powerups. The health powerups are too abundant in the start of the game, making me near invincible after only a short while. This with the huge amount of save spots around the map makes the game too easy and doesn't punish you in any way for making mistakes. (1/3)

Pingy the Ping Idle RPG

Play Pingy the Ping Idle RPG

Oct. 10, 2011

Rating: 1

Am I wrong to think you didn't fix the random number generation for outer numbers? The random number generator in AS3 doesn't give you a truly random number. The 2 outer numbers are less likely to be picked, this is because it generates a random number between the two limits and either rounds it up or down, leaving the outer 2 numbers with a 50% less chance of being picked, look it up.

Developer response from saybox

We're not using AS3 or the standard flash random() function :)

Dead Metal

Play Dead Metal

Sep. 09, 2011

Rating: 0

I can't play, it locks at the start of the first level. (wave one bar keeps popping up)

Arkandian Revenant

Play Arkandian Revenant

Aug. 28, 2011

Rating: 8

Black screen after character pick

ESCAPE

Play ESCAPE

Aug. 23, 2011

Rating: 2

HAHAHAHA, awesome! I suppose this was made for the Ludum dare? Nice one. 5/5

No Place like Home

Play No Place like Home

Aug. 22, 2011

Rating: 0

I really hate these kinds of games, and this game just proves why. "Game" makers who make these kinds of games think that obscurity is the same as mystery, which it's not. Parts of this game have no hints as to how to continue on, and there's no real story. I liked how you used the wizard of oz story, but there was no real reason or explanation to do anything. Nice graphics/feel/music though. Next time make a real game please.

No Place like Home

Play No Place like Home

Aug. 22, 2011

Rating: -1

After messing up (with the knife) the scare crow and turning on the lighter i cant use it on the scarecrow, what gives?

Sweatshop

Play Sweatshop

Aug. 12, 2011

Rating: 0

The boss and kid coming up to talk to me every f***in second is SO anoying. Make a skip all conversations option.

SandTest

Play SandTest

Dec. 20, 2010

Rating: 4

doodle god meets minecraft, I like the idea

Santa Rockstar: Metal Xmas 3

Play Santa Rockstar: Metal Xmas 3

Dec. 17, 2010

Rating: -7

bad timing on the notes, really screws it for a player like me.

Zombie Trailer Park

Play Zombie Trailer Park

Dec. 06, 2010

Rating: 3

Too easy, had the hardest mode on my second try. basicly build up cash asap, use special to clear when the first 'though' appears then spam survivalists and specials. couldve been better if some form of 'leveling' was implemented, still had a good 30 minutes of fun with this.

Shoot Pixels

Play Shoot Pixels

Nov. 29, 2010

Rating: 0

Pretty cool game, I did miss some simple playability thingies though. The menu feels bugged (doesn't always respond) my controls would get stuck or not respond from time to time, if you put in achievements, make it more obvious (like when you earn them, you get a pop up). Also: get a finishing screen. nothing sucks more than a game that doesn't show it when you've finished it.

Great Dungeon in the Sky

Play Great Dungeon in the Sky

Nov. 20, 2010

Rating: 2

Man that sucks, I went through all the trouble of unlocking every character and there wasn't even a victory screen or anything. D=

Deadly Neighbours

Play Deadly Neighbours

Nov. 03, 2010

Rating: 2

5/5 for the song

1, 2, 3

Play 1, 2, 3

Nov. 02, 2010

Rating: 0

reaaaaaaaaaaaaally liked it 5/5 nice music 2 btw I would rethink the air mechanics though, moving in the air feels like 'walking on ice'

In3structoTank!

Play In3structoTank!

Nov. 02, 2010

Rating: -2

The indistructoking has arived

Depict1

Play Depict1

Sep. 05, 2010

Rating: -3

nice idea for another hard badge: Finish the game without dieing or killing anything (except of course for the ending boss)

GunBot

Play GunBot

Sep. 03, 2010

Rating: -7

Suggestion for an impossible badge: complete the game with all stars found and without buying anything.

Heir

Play Heir

Aug. 18, 2010

Rating: -2

awesome game, worthy tribute to sotc. all my 5 r belong to u

Robotic Emergence

Play Robotic Emergence

Jun. 01, 2010

Rating: 0

too glitchy, nice concept though 4/5 (really go do a bit more bugchecks before releasing a game)

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