... after you beat the red boss (level 5, i think)... you get stuck... and have the option to fly further to the right... on a white background... forever...
[Mechanical Mechanic/(Common) Raider Assault Card/0 Attack, 4 HP, Delay 1/Repair 1 (Activation – Increases health of a random allied structure.)/“I feel like a tool.”]
[Magnus Cannon/(Unique) Raider Structure Card/3 HP, Delay 2/Strike 1/Strike 1/Repair 2 (Activation – Increases health of a random allied structure.)/“Boom, boom, boom. Gotta fix that.”]
"2d10" means, roll 2 10-sided dice. The lowest would be to roll 2 1's for a total of 1+1=2. The highest would be to roll 2 10's for a total of 10+10=20. THIS IS THE BASE WEAPON DAMAGE. A high Anatomy skill also increases damage. Equipment can increase damage too. (+ to share)
Fun way to beat PRIDE perfectly while asleep (without using the sword once - just build and go) ... listed bottom to top ... position 1: boost x2, pierce x3 (facing right); position 3: wooden, eye, sticky x3; position 5: wooden, boost, pierce x2 (facing left);
"bossturds!! the ice cubes and wizards with no feet ... keep advancing!! how is this possible???? ... ... wtf?!?! why am i running? And why can't I stop???? ... !@#$%&"
Loki, the Norse God of Mischief, has words of wisdom for wanking whalesuckers: "A man who has his feet hacked off cannot scurry far." Meaning: 'Don't cheat or you'll be banhammered.' (+ to show this message to others)
UR (Haste-y Galactic Cookie) Discard-Burn ++
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Base Energy: Blue/Nebular
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Strategy: Make opp discard early, while sneaking in hastey ships. Use spark to take out major threats. Finish with Overrun or Phoenix.
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Structures (8): 4x Power Plant 0, 4x Solar Tree 0
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Ships (13): 3x Vector 1R, 4x Nagato 2R, 2x Phoenix 12R (legendary), 4x Spark 1U
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Actions/Spells (9): 3x Disrupt 2U, 4x Data Crystals 2U (only play one of these per turn), 2x Galactic Cookie 3X
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Sideboard (10): 3x Cruise Missile 4R, 2x Shard Storm 4U, 1x Terror Mage 15U, 1x Nebula Harvester 0, 3x Vulture 2R
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Poison vs. Chaos (chaos needs love too)
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Poison:fun,interesting*End game:Poison Wave-Paralyze,repeat combo wins*Pros:endgame beats anyone,decent variety*Cons:takes time+mana, doesn't dominate till endgame and still's slow
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Chaos:Has best offensive specials.Multiple high or low attacks in a row.Bolts eat enemy's SP.Has a move to make your damage scale exponentially based on #bolts that hit.Has a clan move that adds 5 high AND 5 low bolts to an attack(with 5+high/low mage moves,totals 30+attacking bolts,848 burn dmg,turn 3,4,etc.)*End game:Against Ice wins turn 4,against all else,wins turn 3.Usually uses ~319 mana to win.Keeps enemy's SP low so they never can pull shenanigans*Pros:Never loses(aside from tutorial and the tournament-assassin).Never loses health end game.Doesn't need defending bolts.Easy class to grind with for items or titles*Cons:Wins too easily
There are 4 secret components to the lazy man's gold build on hard. This is how I got gold on levels 7, 8, 9, and 10 in hard mode:
1) 14 lasers. (Max turret to level 8 is nice, too).
2) Autofire.
3) Permanent 2x power boost. (If anyone else can figure this out, I'll give them a cookie.)
4) Get someone else to shoot those dajamn dumb butterflies for you. (If you figure out the permanent 2x power boost, the butterflies become the hardest enemies...)
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