That was hard but satisfying. This and Reactance 2 I had to come back to a day later with a fresh mind to beat the final boss. So hard but so satisfying, lots of fun. 5/5
Oh and does the creator of this game like DotA/Blizzard games? I think that a lot of the bosses names come from Greek mythology which Blizzard and DotA may have used for inspiration. Argo could be short for Jason and the Argonauts, Hyperion is both a Titan and a hero battlecruiser in sc1/2, Aegis is a shield and reminds me of Aegis of the Immortal in DotA, and Atropos I think is actually a Christian demon (correct me if i'm wrong) and also the name of Bane Elemental in DotA 1. Whew, that's a lot of references, boss names were cool.
The games are too hard. Every time there's 1 territory of my enemy's left in the middle of mine it spreads to three and messes everything up. There are too many random links and stuff. Level 3 is impossible if not impossibly time consuming.
No matter how hard I try I can't even get 1 zilch-free win. It's just impossible to avoid when you get a bunch of single fives or just straight up zilch on five dice...
practically unplayable, can't load any games and it's a shame because the game looks fun. also you should make a one-player mode, forced multiplayer is lame for people who just want to play.
can't figure out how to use the red bomb things, 1/5 clearly NOT clearly indicated in the game, couldn't take 2 seconds out of your life to put controls anywhere in the description or in the GAME?!