Absolutely great game. It has a wonderful, nostalgic feel to it. Only problem I have is what michael2903 said, about close zombies. It may be a bug, or it may be there intentionally, but either way it can mean life or death, especially if you have a minigun. Other than that, 5/5.
It would've been a better game if points mattered other than for comparing with other people. For example, you need x points to get to the next level. Also, if you kill a companion or your ship gets hit, you should lose immediately, not in a few seconds, because that way you can get all the enemies, but also your ally and still win.
For all those who aren't able to get the achievement at the end, hold Q + W + RightArrow to skip to the last level, and then make sure you don't use the hint while the sun is going up, use it before (or not at all).
Bad AI, selection randomly unselects group, temporary tech/talent tree, and spamming X to get archers for easy win equals poor game. Oh, and on the second level I spawned an invisible unit that ended up attacking everything while everything else was frozen. Was cool, but no fun.
For those of you who are confused on what brains are, they act as as additional body part after the skull is destroyed. They get points from damage, and can also be controlled with jumps.
For some reason the image of this game on the front page was the same as Epic Battle Fantasy 3... I thought it was some cool update/offshoot. I was sadly mistaken.
I see a skip button for the dialogue, but I'd much rather see a skip button for the combat. The story is much more fascinating than the actual "game" part.
Sometimes being realistic isn't always good in a game. Nukes shouldn't kill everything! That just makes me use it over and over again and never finish the last level.
It would be nice to have a way to release all souls at once, or upgrade stats +1, +5, +10, and so on. The repetitive clicking when you have over ~1000 souls isn't fun.