I really enjoy the back and forth elements between idle and active play. Raising the combo for awhile to improve my idle multiplayer and then sitting back to relax is a refreshing change regarding current incremental's. In my opinion you should make this a very large part of the game as it keeps people interested and still able to run the game over night and enjoy it even more so the next morning.
Perhaps an option to hide the shop items, reset shop included. This would make the game feel less cluttered and more open, perhaps allowing more interesting effects to take place other than bouncing balls (fireworks?)
perhaps the height of the different tubes could be put together to create a ramp which a ball could roll down and then you get energy based on height*distance for each bounce it takes.
A way to move items automatically within the reactor could be a cool addition, such as by using conveyor belts or pistons, this linked with some sort of detection system, perhaps to check the heat of a coolant cell, would really be a cool way to make some pretty awesome designs.
Perhaps, instead of the 'wheel of fortune' we have random events that actually get the user involved and cause them to make a decision, their decision can give them benefits such as money, special items, job promotion or even free training in education. Of course making a bad decision may cause them to have a pay drop or even become homeless (if they own a house obviously). I believe this would be a much more rewarding experience as it simulates how random events can happen in life and rewards active players rather then those who rely on investments.
I have tried that, you can not remove a game thats been published, Unless you're smart enough to give me a step by step instruction on where that remove game button is...
I know you don't have much time to work on it, but you should have seriously added a lot more too it before uploading to Kong. As of now this is nothing more then a terrible Cookie Clicker clone, and there is no real reason to play this compared to hundreds out there.
Points to work on when you get time:
- Upgrades upgrades upgrades
- Graphics, such as the backgrounds and then cookie itself
- Exponential costs for upgrades, instead of preset ones
- Prestige system (though would be very time consuming)
- Something that sets this apart from the rest (this has to be your idea)
For now, I suggest you do all your school stuff, practice making games and come back to this when you have time to actually work on it.
Good luck and farewell!
Okay sir, you're rudeness and criticism on my games is not really enjoyable, If you dislike my game or any of my future games please just stay away from them because I would really love to hear you're major success's in video game development. I am not the best at game making okay I am a kid that decides to use his spare time in becoming more knowledgeable about computers and how games are made and how all these little electronics work, I should not have to waste all my time replying to pricks like you. You should learn to find a more kindlier way to dislike my games instead of trying to call it out on how many clones there are or how terrible it is, some people may enjoy it so I decide to put it out there, its something different and if you really want to get into this, go ahead and make you're on cookie clicker you jerk, now good day to you sir.
I'm loving the fact that i can walk around my own village, that reflects what we have built, and i believe this sets it apart from other idle games. However as it stands this is very low on the feature list and i would recommend focusing on the village itself and maybe add such things like barbarian attacks or villager interaction. These obviously make it less of an idle game, but I don't believe that's a big thing, especially in this games place! I will be sticking around this game for awhile so good luck in whatever direction you take it!
no date yet. Dor sure there will be some update soon