good idea, liked it very much, but there is some room for improvement, like the red chapes dat destroy your car. Even when you don't touch them but come close enough then your car is still destroyed. lso sometime your ca get stuch in some objects then you need to restar the level. 3/5 for me
minor bug, for every level i complete and kill all enemies in the level select I always see that there is one enemy that I didn't kill but I get all my stars anyway.
I mis somesort of menu that you can see which paths you have taken already. And that you can start with later games, so you don't have to play the battle of sexes over 29 times. 4/5
I find it a great game, but I've found one glitch. When I want to upgrade my wapons. It seems that the element limitation is linked to durability and the otherway around, because I can upgrade my wapon not further then 10 elemental damage and I've got already 25 turns+ for a wapon for durability.
I found a bug. When you shoot a coxonut to the coconut that the computer fires(yes it really posible, then the computer stops firing the rest of the game.
Lonewolf, I haven't seen that, and we collide cannon balls all the time. Can you see if it happens again, and if so, try and figure out some clues? We'll do some more testing on our end. Thanks for the bug report!
ETA: This should be fixed now. Thanks again!
Another comment to improve. Money challenge is way to difficult. It toke me over 30 times to complete. And the challenge to push out other snails off the road. You go through the snails, so you have to move as slow as they go and gentle move them over (and hope they won't go and stand still), but then you don't have the time for it to do so. so make it possible that you can really bump into the other snails or just remove this challenge please.
Nice game for the rest 4/5
Lonewolf, I haven't seen that, and we collide cannon balls all the time. Can you see if it happens again, and if so, try and figure out some clues? We'll do some more testing on our end. Thanks for the bug report! ETA: This should be fixed now. Thanks again!