Unfortunately this is not possible due to the limitations of the engine (the physics will start to show a slightly different behavior at higher speeds)
I couldn't believe the game was as bad as the first level, so I played the second. Apparently you start the game with 16 money, since "you earn 4 money" at the end of the first stage, and then have 20. Yuck. The second stage was just as bad, by the way.
This is pretty cool, with a mad variety of characters, but I really hate games where the bottom of the screen is death, and you can't tell if the screen goes lower than where you are.
Wow. I _love_ the board game, and was *really* excited to see it here, but this sucks the proverbial donkey balls right off the animal. The controls are abysmal, the graphics are cartoonish in a bad way, and aside from the fact that it follows the rules (leaving aside the factor of ten applied to scoring for no apparent reason) it is in no way like the original board game. 0/5
Wow. Y'all must have a much faster connection than my cable modem, because I am bored already waiting for the second map to load at under 1% per second.
If you trigger two spells with the same shot, only one of them goes off. Also, the Armegaball submunitions ignore the momentum the shot had when it was detonated and have annoyingly short fuses, in my opinion.
It'd be handy to be able to see some numbers so we could plan our upgrades, rather than just having to buy the guns blindly. Also, sniper rifles are _hella_ expensive, I'd rename that to be just rifle, or maybe hunting rifle.
Unfortunately this is not possible due to the limitations of the engine (the physics will start to show a slightly different behavior at higher speeds)