I think they should seperate the high scores between jugglers and non-jugglers. I am tired of trying to figure out a new maze based on looking over other people's, then, besides the cheaters, there are all these wierd mazes with messed-up openings because the game ended with them juggling towers about.
I love this TD because it is made to be winnable and balanced - unlike a certain other tower defense that got broken and then everyone went stupid, "Yay! It's unfair and broken! Let's make it the top game!"
One thing I can suggest. When you finish a hand and get to simply sorting them into the piles, a button or just have it automatically put them into the stacks - I won, how about saving my mouse further agony.
It is visually appealing and well designed, but alas it is only solitaire. Without some really strong additions or other things to give it a more original game play experience, I can only justify giving it an average score of 3/5.
Gratuitously boring and unsatifying. It seems like there should be some fun in it, but it is missing something – it is like a skeleton with no meat on it... or something.
Thing is, the 10k fun mode predates the dark, morph, and spawns - as well as the 100 waves. If memory serves, the 10k was brought about back when there were 40 or 60 waves. Plus, it is supposed to be a fun mode, not a challenge, give us millions in money – I want to build a maze completely out of swarms and bashes - because, holy shit!, that would be FUN.