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Strikeforce Kitty 2

Play Strikeforce Kitty 2

Jan. 04, 2015

Rating: 3

This seems like a step back from the first one to me. Fights are incredibly slow, even after the alleged "speedup." The interface is awkward, training is an exercise in useless pretty graphics that just make things slow and annoying. Why would I ever want to only train a fractional amount of skill? Why do I have to click multiple times to train one thing? What's the point of having kitties get tired and stop? I don't see what any of this adds except nuisance value. The equipment filter options are nice, but implemented poorly. Why when I click an item type, does that item type not appear? What do the filter options on the left even do? What's the intended purpose of having both a page select and a vertical slider, and why does sliding to page two cause my page select options top vanish? It's not clear.

Planet Splitters

Play Planet Splitters

Jan. 02, 2015

Rating: 7

Upgrade system needs redesign. Looks like it takes a LONG time time get anything, spending dust on a slot machine to maybe get barely anything or maybe just lose everything, or spend days maybe weeks to collect enough dust o get maybe 2% upgrade...I'm either missing something or this game has an awful curve. Also seems like a lot of wasted opportunity. This could have been mining exploration, building ships, exploration...but there's nothing but completely generic click or auto mine mechanics. Go play other idle games. This is very bare bones.

Strikeforce Kitty 2

Play Strikeforce Kitty 2

Jan. 02, 2015

Rating: 2

The handholding in the tutorial is a bit oppressive.

Galactic Clicker

Play Galactic Clicker

Dec. 28, 2014

Rating: 1

There's something amusing about going scout --> dreadnoughts --> conquer the galaxy --> buy other ships.

Galactic Clicker

Play Galactic Clicker

Dec. 27, 2014

Rating: 3

...huh . Beginning to end this only takes a couple days to beat. That's unusual for an idle game.

Failman

Play Failman

Dec. 24, 2014

Rating: 24

The art an concept are ok, but the "click stuff until something happens" gameplay isn't fun at all. You've basically made a game that we have to tolerate in order to see some brief cutscenes of somebody messing up. I guess if you enjoy laughing at misfortune, maybe that's worthwhile. Otherwise...it's just a clickfest.

Epic Time Pirates

Play Epic Time Pirates

Dec. 13, 2014

Rating: -1

Fun premise, excellent presentation, smooth gameplay and animation, and generally very well made...but at its core this is an entirely generic, simplistic shooter with a lot of bells and whistles attached. All the delivery in the world can't change the fact that the game itself is basically boring after 2 minutes. You did a good job, but...I feel like an awful lot of effort was wasted. If somebody made 3d animated tac-tac-toe with quests, would that make it fun to play? No. It would still be tic-tac-toe.

Tap Tap Infinity

Play Tap Tap Infinity

Dec. 12, 2014

Rating: 0

Meh. Clicker heroes with an interface clearly intended for phones not computers, and written in unity solely for the sake of eating up cpu cycles. Nothing really to see here.

Developer response from ScaryBee

Hi there, thanks for trying out the game ... It's in Unity so it's possible to easily target iOS and Android and Web. Normally doing all 3 for this sort of game would cost many months and involve several different developers, this way everyone gets to play the game at roughly the same time and it's possible for a 1-person Indie game studio to hit lots of different platforms. The interface is pretty weird for the web, will be updating that shortly. Thanks again!

DungeonUp

Play DungeonUp

Nov. 29, 2014

Rating: 6

This isn't a roguelike and it isn't a dungeon crawler. It's a puzzle game where you have to carefully do everything exactly as intended and if you don't get the sequence right you start over and do it again.

Beyond The Universe

Play Beyond The Universe

Nov. 23, 2014

Rating: 1158

Started out so technical...but now I'm a winged, flying amoeba made of gold. I'm ok with this.

Hut Defense 3: Reverse Control

Play Hut Defense 3: Reverse Control

Nov. 19, 2014

Rating: 5

I think I broke it. Built some stuff. Clicked some units. Now the game is spamming "Can't create this unit. Maximum unit available reached!" over and over. No more attackers are coming. I can still use menus, change game speed, etc. Just can't get any more waves. Stuck on 2/3.

Rogue Legend: Tame the Wild

Play Rogue Legend: Tame the Wild

Nov. 14, 2014

Rating: 0

[Bug] I can't open my house chest. It appears to be looking at my currently selected inventory item and using that to override the open command. But I only have hammers and wall blocks in my inevntory. With the hammer, it tells me I can't remove the chest because it has stuff in it. With the block it gives an icon with an X on it. I can't open my chest.

Developer response from HelpIMadeAGame

You can deselect items by clicking on them again, you should be able to open the chest without those two things selected

Rogue Legend: Tame the Wild

Play Rogue Legend: Tame the Wild

Nov. 14, 2014

Rating: 1

[Bug] Game stops me from selling a hammer "until I have a replacement" even though I have two in my inventory.

Monster Clicker

Play Monster Clicker

Nov. 12, 2014

Rating: -1

What's the deal with these floating mirrored bubbles that keep showing up and making it so when I click on one spot, the other bubble acts like a click?

Developer response from BJ_Interactive

any chance you pressed 'ctrl' button? this is a bug, i will fix this in the next version

Monster Clicker

Play Monster Clicker

Nov. 12, 2014

Rating: 7

Wow! An idle game NOT made in unity! Thank you! Proceeding to play immediately!

Besieged 2 Infinite

Play Besieged 2 Infinite

Nov. 08, 2014

Rating: 4

Why are skeletons following us on our trip through the forest, stopping at fortresses as we go? Wouldn't they have a much easier time if they if they were just a little bit slower, and attacked the fortresses behind us after we leave?

Idle Conquest

Play Idle Conquest

Nov. 08, 2014

Rating: 2

Apparently there is no ending. When you conquer the last territory, she simply says that we're "one step closer to world conquest" and nothing happens.

Developer response from Yotsuba83

Don't worry, we really are working on making the conquering very rewarding and the Queen's dialogue will be reworked to create a story of sorts as you conquer things. The game is 'complete' in a sense of it being like all other idles you just get more resources and repeat the processes to see how much you can get, but we aren't leaving it like this and will be taking it much farther. Thank you for playing our game! ~Taiga

Idle Goo

Play Idle Goo

Nov. 06, 2014

Rating: 22

Yet another mostly black and white, static screen idle game written in unity. Because it's TOTALLY NECESSARY for menus and number counting to eat up 50% of my cpu time. WHY do devs keep using a bloated 3D engine to make games that could be written by 10 year olds in GW basic? Do you also use the space shuttle to get from your front door to your mailbox?

Developer response from RazielAnarki

I'm sorry if i made you feel this way, but as noted in the game description, this is just a quick test game for unity's new gui functions, and was meant as a stepping stone before committing myself to creating more serious 3d games using unity on kong :)

Indestruct2Tank

Play Indestruct2Tank

Oct. 20, 2014

Rating: 0

Do medals increase fuel capacity? Or are they purely cosmetic fluff?

Indestruct2Tank

Play Indestruct2Tank

Oct. 20, 2014

Rating: 1

Takes way too long for a game that's so completely luck driven. Need to play 5 minutes even just to get the point where you find out if you get to be lucky or not. Five minutes...are you lucky? Nope! Try again. Five minutes...are you lucky? Nope! Try again.

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