Yet another bloated idle game written in unity. While not send us 10 meg photos via signal flare while you're at it. Stop using unity, devs. Nobody likes it, it's slow, it's badly made, and all you're accomplishing by wasting your time learning it is limiting the size of your potential audience. "Unity? Oh, close the window. Next?"
Don't know about bloated. Half of the file size is the music! Though we are conscious of the subpar market penetration of the unity web player. Web games are not our intended final target, but a means to an end at this point, or we would be working with flash etc. We just don't agree with Unreal's royalty policy or we would have targeted that engine from the start!
Sorry that you could not enjoy the game. We still love you just the same. =)
Challenge rewards should be cumulative per round. Too often I get the chest, and it gives me 20-50 gold, whereas if I'd died on the previous round I'd have received 200.
The act 2 fight with Wartrake appears to be a scripted loss, which means that chests picked up during the battle can't be opened, even if you "win" and unlock the next act.
Happened again: paused and went to another tab. Came back after a few minutes to a message saying 'we lost you.' Clicked it away, the level ended with no award but it unlocked the next level. Tried same thing on next level, couldn't reproduce it. But twice now I've advanced through levels by pausing the game.
I'm not sure how I did it, having difficulty repeating it...but I somehow managed to advance past a level without beating it by going to the pause menu.
Please open the plugins window ( chrome://plugins ) and manually check the "always allow" for the Unity WebPlayer. It seems to be an issue with Google Chrome.
Was starting to worry this would be the first week ever that I didn't get a kongpanion. How was this an easy badge? Crazy twitch reflex game, and the visuals appear to be off. Try going for the left left or right, then judging which obstacles will or won't hit you. The further offcenter you go the more visually distorted it is. The rate at which distant objects slide left and right as you turn doesn't seem visually consistent with their distance, and because the game bases direction on "forward" there seems to be a blind spot near the edge of the turning limit where you can turn into objects that never appear on screen.
They help by eating homework (and possibly pooping A's, lol). This image was actually the inspiration for the whole game (and the helping by eating homework idea): http://tinyurl.com/mjkxzde (wish there was a better way to post images w/o looking like clickbait).
Seriously people, stop it with the text based idle game written in unity. It's like spending tow years to learn French solely for the sake of ordering french fries at McDonald's.
I wonder why I need to depend on rockets and balloons and bouncy things to keep going while my flying horde of kongpanions can fly forever with no such assistance.
Game is sluggish, collecting coins is a nuisance, the game un-pauses when I unintentionally click the trick "open some website" ad, attackers can hit my wall from fully two inches away, it doesn't make sense that my ship on the water is defending against grounded attackers and I can't just sail away and shoot from afar. Game might be ok, but first impression is bad. The pace needs to be looked at at a minimum.
Don't know about bloated. Half of the file size is the music! Though we are conscious of the subpar market penetration of the unity web player. Web games are not our intended final target, but a means to an end at this point, or we would be working with flash etc. We just don't agree with Unreal's royalty policy or we would have targeted that engine from the start! Sorry that you could not enjoy the game. We still love you just the same. =)