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Helixteus

Play Helixteus

Aug. 02, 2014

Rating: 0

Bug: I seem to be able to infinitely re-use the same liquid.

Helixteus

Play Helixteus

Aug. 02, 2014

Rating: -2

There needs to be some way to locate and go to fleets. As is, if I send a fleet to attack a system then go to bed, when I come back I have no way to know which solar system/planet I attacked unless I happen to remember. That could rapidly become a problem once we start expanding past the first couple galaxies.

Helixteus

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Aug. 02, 2014

Rating: 0

Awful, horrible terrible bug: for click upgrades on the water idle game, if you purchase more expensive upgrades before less expensive upgrades...the worse upgrade OVERWRITES the better upgrade. I just spent 3 million on an upgrade, then bought one of the cheaper upgrades...lost the benefit of the 3 million upgrade.

Developer response from Apple0726

Click upgrades are the only upgrades in idle that doesn't stack, but I should make it so it doesn't decrease if the upgrade provides lower bonuses than what you already have. Thanks for the heads-up! EDIT: Maybe I should make them stack, yeah, that's what I would do, much simpler to code.

Helixteus

Play Helixteus

Aug. 02, 2014

Rating: 0

Bug: game wasn't doing this yesterday but I'm seeing a bug right now where I have 15 minute speedups in the rightmost part of my inventory, and when I use them I correctly get the 15 minute boost but instead of using them up the leftmost item in my inventory is used up instead. Just did it three times in a row. So...buy one 168 hour speedup and get 10+ uses out of it by sacrificing energy balls?

Helixteus

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Aug. 02, 2014

Rating: 8

Feature request: consolidate the left and top menus. There's no reason to have them both. For example, clicking on the ore indicator could easily open up the convert ore window instead of doing nothing. Clicking on the science points indicator could easily open up the research window. Even with the extra buttons there's plenty enough space to put everything on a single menu. I suggest putting everything on the left menu rather than the top menu, as the game window presently wastes a last of space on the left and right sides. Looking at my planet right now I have 3-4 inches of wasted background stars while I simultaneously can't see more than half of my planet vertically. Rearrange this to make use of the space and eliminate redundant buttons/indicators.

Helixteus

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Aug. 02, 2014

Rating: 4

Feature request: on the research screen, give visual indicators of research completed, remove the research cost for items already researched and remove the error message. For example, make a percentage of the box turn blue matching the percent of research completed. If it's completely finished, the whole box will be blue, replace the misleading number that says how much to keep researching it with a "research complete" text, and if I click on it...no error message. It's not needed if the visual cues are in place.

Helixteus

Play Helixteus

Aug. 02, 2014

Rating: 2

Feature request: make a random star name generator, and give every star unique names. Then name each planet by default "Starname-ringnumber." As is, everything looks completely the same. Also, make up your min whether to start counting at zero oer one and don't count a star as a ring. It's not a ring because the rings are planetary orbits. The star doesn't orbit itself, and it doesn't make sense that according to system info, planet 0 is in ring 2...which it's actually the first ring.

Helixteus

Play Helixteus

Aug. 02, 2014

Rating: -1

Feature request: shrink the science research icons. It adds nothing to have 3 inch wide boxes solely for the sake of requiring me to click and drag a bunch of times just to choose research. It takes me 7 click-n-drags just to go from top to bottom. I didn't even notice that automation research was an option because it's so ridiculously zoomed in and spread out.

Developer response from Apple0726

Science Tree is also zoomable btw.

Helixteus

Play Helixteus

Aug. 02, 2014

Rating: -1

Feature request: shrink building icons and put the numbers below the building rather than on top of them. As is, it's difficult to see the numbers.

Helixteus

Play Helixteus

Aug. 02, 2014

Rating: -2

Feature request: you might consider removing planet level requirements for buildings. It's possible there's some reason for it I just haven't discovered yet, but it seems silly that I can't...for example, build ore storage silos on a new planet. So I have to build ore collection facilities then dismantle them to build ore storage. It really makes no sense.

Helixteus

Play Helixteus

Aug. 02, 2014

Rating: -2

Feature request: when I'm looking at a planet...show me the name of the planet. Upper left of the screen would be a good place for it. It's silly that I can't see the name of the planet I'm on when I'm on the planet. Also, make clicking on the planet name allow me to change the name of the planet. I'm certain there has to be a way to do it, but I've been playing for two hours and I still haven't found it.

Developer response from Apple0726

Hold N to view the name of the planet, couldn't find a place to fit that in the top menu. And you can change the planet name by clicking the "Planet Statistics" button at the left side of the screen, 5th button from the top. You can rename it there. (But this one is less obvious to figure out, so I'll tweak this a bit)

Helixteus

Play Helixteus

Aug. 02, 2014

Rating: 2

Feature request: in the shop, please get rid of the "you upgraded the thing you just clicked on!" screen. I'll know that I upgraded it because I clicked on it, and I'll see the results because the ratios will change.

Helixteus

Play Helixteus

Aug. 02, 2014

Rating: -1

Feature request: make the game window bigger or reduce planet building icons so that the entire planet fist on the screen. The game window is only 500 pixels high resulting in a planet building area is taking up only like 15-20% of my screen...solely for the sake of making me click and drag all the time. You could add a couple hundred pixels vertically yet still fit on monitors made in the 1990s.

Helixteus

Play Helixteus

Aug. 02, 2014

Rating: -5

Feature request: have resource collection happen the moment I click a building and remove the "collect" button completely. Would massively reduce clicking needed. Imagine I have a 6x6=36 building planet nd I want to upgrade everything, but resources are at cap. I have to: click building, click collect, click building, click upgrade, click upgrade again. 5 clicks per building, 36 buildings is 180 clicks. Auto-collect on click would reduce it to 108, and if I don't want to upgrade, only collect, would reduce from 72 to 36.

Developer response from Apple0726

As I've said before, it all looks like you've clearly haven't read the list of hotkeys that you can access in game by the top right button with the ? icon (in planet tile view), and selecting "Complete list of game hotkeys" under Specific/detailed. It's only 2 pages with size 20 font, and it will be very worth the read. If others are reading this, hope this helps you too!

Helixteus

Play Helixteus

Aug. 02, 2014

Rating: -5

Feature request: please remove the "menu open" slide effect when selecting buildings. I'm now collecting resources from a 6x6 planet with 36 buildings by simply spamming building-->collect. I don't want to have to wait for the menu to open each time.

Developer response from Apple0726

Double click a resource building to collect faster.

Helixteus

Play Helixteus

Aug. 02, 2014

Rating: -5

Feature request: consolidate building menus. Presently requires WAY TOO MUCH clicks. For example, I have a world with 5x5=25 power plants. I want to upgrade them. Click plant, click upgrade, click next, click upgrade. 4 clicks * 25 plants is 100 click. You could EASILY consolidate upgrade/collect/destroy and all upgrades onto one screen, reducing it from 100 clicks to 50.

Developer response from Apple0726

There are already hotkeys to speed up upgrading greatly, press E on any building tile and the upgrade panel should open. Press 1, 2 or 3 to upgrade the path you want to upgrade. Reading the release notes and instructions should help before posting features that already exist.

Helixteus

Play Helixteus

Aug. 02, 2014

Rating: -2

Feature request: please update the planet info bottom menu when a ships arrives. As is, if I send a ship to attack a planet, then wait for it to arrive because it's only 10 seconds...I can't actually start the fight without deselecting and reselecting it.

Helixteus

Play Helixteus

Aug. 02, 2014

Rating: -3

Feature request: please rearrange the menu. In solar view, upper left "planets" icon does nothing. How about, change that to be a "view all my planets" button, and make the current blue i button give a list of all planets in current system whether or not I own them, and allow me to interact with that list. That solves the "click and drag forever" problem. It's especially bad when looking for a planet on a ring I don't already know wher eit is.

Helixteus

Play Helixteus

Aug. 02, 2014

Rating: -4

Feature request: solar system view needs to either be rescaled, or have an overview or zoom feature added. It doesn't really add anything requiring me to click and drag 3-4 times to go from one ring to the next.

Developer response from Apple0726

Zoom feature already exists, hold Ctrl and slide your cursor up to zoom in, or down to zoom out.

Helixteus

Play Helixteus

Aug. 02, 2014

Rating: 0

Feature request: at present, with a planet selected in solar system view, if I click on another planet, or click and drag the map, the planet remains selected. Please change this to allow a planet to be selected when clicked and background click-n-drags to deselect.

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