The animation speed is too fast. The hip shimmies should be in sync with the music beat. For those who are asking, the song is the speedymix version of the song Caramelldansen by the Swedish band Caramell. The characters are from the japanese visual novel Popotan, and the original gif was put together (probably) by someone on 4chan.
I want to like it. Loved the first one. But this feels unfinished. Good music, fun premise, adequate graphics, but there's just not enough to do and too much time to do that not enough in. The first game was simple, but shorter, so it gave you less time to get bored. This one is about the same complexity (two keys, and jump timing instead of avoiding things) but it just keeps dragging on with nothing new happening, whereas the first one was short and fast, and had checkpoints so you weren't doing the same thing repeatedly.
Don't bother with stamina. Train reflexes and speed and you'll finish races before you get tired. train them high enough and you'll sometimes finish before your opponents even start.
Funny, entertaining, nice twist...but a few annoyances: the deceptive link on the alcohol popup, the fact that upgrades make it more difficult to collect presents because it's so easy to go above the play area, the fact that getting the 100 presents doesn't seem to do much of anything, and the apparent lack of any kind of win condition...don't get me wrong, it's entertaining, but it has some annoyances to it.
It amazes me that with all the graphical effort that obviously went into this game that it could nevertheless be so bad. Also, using automated translation for your game's name is not recommended. "Reductive" is a moderately obscure conjugate, its meaning is probably not quite what you intended.
I like this game. It's pretty, it's soothing, and it has a pleasantness to it. It could be improved though. Dates are counterproductive because in the amount of time it takes to work to buy gifts and go on a date, you could simply talk to somebody and get to know them just as well. Most of the boys are...well, kind of creepy and I wouldn't want to know them better. Some of the time-based events happen after I've already decided who i want to be with. Some of the puzzles leave me feeling like they're not very important to try to figure out because I know the boy I want to be with, and that's it. Again, it's pretty, and nice, but it could use a bit more of game.
Seriously need a way to turn off the zooming and loading graphics. I really don't need to watch 6 seconds of zooming in on my monster after every single battle.
Game seriously needs to be rescaled. I just got 123732 feet on my FIRST LAUNCH, along with the platinum trophy for distance and the 10 minute playtime trophy. How? Mostly I ju8st sat there and watched as I kept landing on pinwheels, over and over...for ten minutes. And a couple cannons. And a couple grenades. But mostly pinwheels.
2450/3000 height, 123732/200000 distance, 1220/2000 coins...all on the first launch.
The body proportions in some of these drawings is very incorrect. Also, if you simply click on the "differences" box in the bottom right a couple times, you can instantly get full credit for every picture and move on to the next.