Stopped at the levels that require you to FAST move your move and click on a tiny moving dot in time. Not fun, not original, the jokes aren't that funny, and the game has some annoying parts.
Seems like most levels are either so easy I get a gold star on the first attempt, or they're so picky that it's a matter of finding the correct pixel to click on. Not really fun at all.
Down to one guy that just refuses to leave. He just goes back and forth between the attic and the bedroom over and over, sometimes walking calmly past pointy-toothed monsters, or glancing at flying, burning furniture. Getting bored. Started to think it might be bugged.
I really enjoyed the previous ether games, and I want to like this one, but it feels unfinished. Gameplay is far too simple, and there's not enough to do. 2-6 mouseclicks per wave and the rest of game play is just waiting. The upgrade system is badly implemented. Everything costs the same and half of the upgrades are purely cosmetic. (Gee, do I want a defensive upgrade or a blue planet?) This could have been an awesome game with massive replay value as we grow and gain new turret types and upgrades over dozens of games, but as is, I'm already bored in the first 10 minutes of playing. Please rebalance this, add more to do and incorporate a more complicated upgrade system.
FINALLY!!!! After four days I've finally completed the Skeleton Killer medal. It can be done. It's awful and horrible and not fun at all, and took probably ~3 hours of playing this one minigame to get it, but yes...it can be done.
Kupo: Any chance the score requirements for the fourth minigame medals could be lowered? In all seriousness, I've spent more time on this minigame than I spent beating Akron on epic, and I've yet to break 190 points.
@edmond1234
For pyrohydra, grind out your last level or two so you're 30 when you fight him. Wear 100% doom/death resist gear plus fire if you can. Use poison to quickly kill czars, then...and here's the important part: kill the other two heads AT THE SAME TIME. Don't kill one then the other. Every time a head dies, the remaining heads get tougher. Don't rush to kill the last two. Keep your defense and magic defense buffs at least +50%, plus regeneration. Do that, plus heal yourself whenever you're below 66% health or so, and you can kill them without anyone dying.
Beat the game in the third stage of evolution with barely a quarter of the research and only about half my growth bars filled. Could use some rebalancing. Also, the game really needs more feedback to the player about what things do. It's tedious havign to click through several screens to find out what my abilties do. I should be able to simply mouse over them. Evolution is similar. I have to hunt around and cross-hcekc names then find them on the list. This should all be done via mouseover. The descriptions could stand to be better too. I don't really know what they do. It's vague.