Boring going back and forth slowly over the same terrain over and over to pick up pixels that were previously just barely out of reach, seeing yet more pixels that are still barely out of reach, knowing we'll need to go back yet again for them.
...wow, it's actually CHEAPER to destroy and completely replace, and fully upgrade a unit than it is to repair them when they're heavily damaged. And why are my minimally armored spellcasting units taking 1400 metal anyway? This really needs to be rebalanced.
There's not enough metal to maintain full armies of upgraded units. Repair costs are too high. It's way easier to run around with a bunch of low level units. For the metal repair cost of a single upgraded demon, I can field an entire new army.
This game really needs a an upgrade system, or more rewards for acheivements, or something. When the later, tougher, and player-seeking cells are filling the screen and your temporary boosts run out, and there you are your normal self, single shot, minimal damage...meh.
There seems to be very little relationship between how much a bridge is reinforced and how sturdy it is. It seems more about minimizing flex. If a bridge can move, it's probably going to break regardless of how well it's supported.
@benjamm1n
People rate games out of five because the kongregate rating system is out of five. Look right below the "created by" descriprot and you'll see a rating. Click on the number of stars you want to give the game.
Out of five.
Awesome game. Need a sequel with a storyline and an assorted of battles as you trek through the uinverse trying to escape, increasing your tech, and eventually track down and destroy the brood mother at her home planet.
Another glitch: was doing the back and forth key mashign to wrestle with a zombie, got bored with how long it was taking it just gave up. A few seconds later he let me go and the controls stopped responding, and I ended up stuck unable to move with two zombies doing their walk animation up against me but not moving.
Game seems designed to be played AFK. Set up units, max speed, leave. Repeat. Pretty much necessary to get the levels you need later on, and there's no point in sitting watching the game run.
This is well made but it seems unfinished. Huge intro...but no story in game? Intricate acheivement system, but no visible in-game consequences for a LONG time? The game in nicely made, but it doesn't offer much incentive to keep playing. Even within the same match, after 5 minutes of shooting stuff I was really starting to wonder if anything else would ever hapepn.