ok this is good, and fun, so it gets 5/5. but i must note 4 small glitches: 1. Fish that can cause harm can do that still when they're dead, while they're floating up. no good. 2. in every location, there are always three small fish at the start. dunno if its supposed to be so, but... well it's weird. 3. on the fishing chart of one of the locations - Rajemen Area - the Red Fish, which is dangerous, is not marked as such. 4. the last 2 agility upgrades on the Dragon class weapon do NOTHING. at all. and the last one costs only 150000, although the upgrade before that did cost 300000. Oh, and I found that the strength stat does NOTHING. the arrows travel always at the same speed, or the difference is so extremely small that nobody would notice.
I don't like to just copy somebody else's comment since the comments are pretty agressive on that part, but... this game is OBLIGED to get badges since the last two Reemus games have them too. So, now I gave you a reason. Do it already^^
oh, and yes, opponent knows BEFORE he rolls if he wins or loses. I just saw it. I witnessed TEN occasions now where he had but one dice to throw. in ALL these, he either decided to save, OR he got a free roll. so he cheats. like shit.
Sorry, but this game is SERIOUSLY cheating. I was close to winning and opponent rolled: 1. 1-2-3-4-5-6 run 2. 1-2-3-4-5-6 run 3. FOUR ones AND 2 fives 4. a single five or shit, and of course saved. DO NOT TELL ME THAT THIS IS STILL RANDOM!!! the CPU cheats when it sees that it is losing! shit on this game!
ok this is a 3/5. the game has potential, but the following sucks: 1. the low jump is USELESS. after playing only once, you figure out it is MUCH easier to always use the high jump and control that jump with the a/d keys so you land right. take it out of the game it is just annoying when you hit the wrong button (doesn't happen often, but sometimes, since the controls aren't good as they are. as the poster before me already mentioned). 2. it is obvious that walls are generated randomly. TAKE THAT OUT. change it into a pattern or implement a code that checks if you can still jump over all the walls, or put a fixed pattern in there, since the randomness will create situations where you CANNOT jump the walls. impossible. and it is annoying because it means that surviving from a certain point is solely based on luck. that's Bulls***! and I am allergic to that stuff!
nice graphics, but that's about all I can say. Obviously, the author of this game couldn't decide whether to make a shooting game or a strategy game out of it. from the looks of it, I would suggest that you change it into a strategy game. the gameplay is ridiculous. the wepaons are WAY too slow, reload time is MORE than way too long and the damage you do must be so unbelievably small that only the big flagship can destroy anything. ALso, Movement seems to be random, and that just makes NO SENSE AT ALL. 2/5. please change game system. it has potential.
Too few cards, Decks aren't balanced enough, playing with more than two colors can get frustrating and slow, most decks aren't balanced enough... sorry, but No Card game can ever reach the ingeniosity of "Magic the Gathering". OK game though. 2/5.
good game, and the bugs reported here in comments are obviously fixed. i give it a 5/5. There's one thing i would like to see improved though: could you please make the spawn ring for larger ships representing the ships size? it is really frustrating when you sit only a little too close to a spawn ring, thinking it is safe, and then... BOOM! you died because it was a large ship (which is bigger than the spawn ring, thus creating an invisible, unsafe zone. It sometimes isn't even predictable, and that annoys you.)
game is still bugged. Challenge Mode develops into stalemate if any player creates 2 mine layer stars (especially if he defends those with a defense star sitting near them)
But I've finally beaten Challenge Mode... Necronomiconquerer
Dude! You just completed the Necronomiconquerer achievement in The Necronomicon and won the Necronomiconquerer badge and 60 points!
no. 13 depends more on luck. And i think the opponent cheats in 13. when he cannot damage you or knows that he will do too less damage before you can knock him out, he NEARLY ALWAYS pulls out "City of R'lyeh" rendering the game an instant loss since you may not go insane.
Alas, there is a little bug in the game: when you buy the +50 speed card, the bullets will sometimes go through some of the smaller ships -.- that's not good since a) you want more points and b) they can still fire at you... no good! also, on the first two levels, enemies will sometimes drop life or shield powerups as well as weapon powerups. on later levels, there are ONLY weapon powerups. don't know if it's supposed to be like this - perhaps the developer thought, with the adrenaline powers and the fast refill of the bar you get on later levels it isn't necessary to throw in those powerups any more - but anyways, it sucks, since you sometimes have to go for the red shield just to replenish energy. The auto-repair card is helpful, but you want to use that slot for something else to do more damage or something. Still, VERY GOOD game! 5/5
298827994 on easy... well, there really is one boss that sucks, i think it's the fifth one like ritzfitz said... that one is hard, but the other ones... Eeeeeasy dodging ;)
level 30 is easy... blow the ball hollow, fill in water, put in red paint, put in fish, fill in more water, put in blue paint, put in fish, put in green paint. done.