Yep, yep and yep! It's match-3 of whole pieces though, not the individual cubes that the pieces are made of. Some seem to get that backwards. I should make it clearer obviously, haha. Cheers!
The library was replaced with a direct link to a Wiki, it might be slim pickings to start with but it'll soon fill up with all the information anyone could want.
The logic in this game is a bit weird. I was all WTF!?!?!?! when this happened at the beginning of the game:
*Walking green eyeball with wing walks out*
Aw!!!! What a cute little thing! I'm going to make you my pet!
*Beetle appears*
AHHHH!!!!!!!!! KILL IIIIIIIIIITTTTTTTTTTTTTT!!!!!!!!!!!!!!!!!!!!!
So, I did some experimenting, and found that you can have a player, item, and enemy on the some square at the same time. You just have to stand on the square the enemy's standing on. Unfortunately, the item the enemy dropped deleted the already existing item and the name tag won't go away.
I love how I have so much ice resistance that taking on two normal knights and 5 ice knights is WAY easier than fighting just ONE green eyeball thingy that shoots lightning.
3. A a better and combined deck-builder/browser. In every other card game, they're in the same tab thingy, which allows us to check things while building a deck without having to exit the deck builder, going to the browser, finding the card, exiting the browser, clicking on the deck-builder, and choosing the deck we were using. And your organization system, quite simply, sucks. It seems like the cards are just put in any random order. I want to have all my, say, orc scouts together in the same place. And maybe add options to sort by race (orc, royal, skeleton, etc.), type of unit (archer, mage, scout, etc.), or something like that.
Yep, yep and yep! It's match-3 of whole pieces though, not the individual cubes that the pieces are made of. Some seem to get that backwards. I should make it clearer obviously, haha. Cheers!