If you haven't got the 30th unit, it is in the 2nd trail against The Fortress. There was a bug early in the game where if you completed it, you weren't rewarded. Earth dragon is the creature you get. So if you don't have him, just beat trial 2 again!
If you haven't got the 30th unit, it is in the 2nd trail against The Fortress. There was a bug early in the game where if you completed it, you weren't rewarded. Earth dragon is the creature you get. So if you don't have him, just beat trial 2 again!
Colossus is very simple. Have ranged units, and spam the most abundant melee units you can. The colossus has to pause to hit each melee unit. So if hordes of weak melee come at him, he has to stop to hit each of them. Back up the ranged units as he kills the melee. Eventually he will hit an equilibrium near your hero, where the units outnumber how many he can kill. The ranged will just work him down from there. For the Fortress, just get the Black dragon, death, white wolf and back them up with healing. Being careful that the Dragon stays alive. For the 4 devils, make sure you cast a spell to bring 1 forward at a time, then have the same 3 tank creatures burn him down before he gets to your hero. For the very last level, use a similar strategy to colossus. Just make sure you do enough ranged damage because she heals when she hits.
Colossus is very simple. Have ranged units, and spam the most abundant melee units you can. The colossus has to pause to hit each melee unit. So if hordes of weak melee come at him, he has to stop to hit each of them. Back up the ranged units as he kills the melee. Eventually he will hit an equilibrium near your hero, where the units outnumber how many he can kill. The ranged will just work him down from there.
Colossus is very simple. Have ranged units, and spam the most abundant melee units you can. The colossus has to pause to hit each melee unit. So if hordes of weak melee come at him, he has to stop to hit each of them. Back up the ranged units as he kills the melee. Eventually he will hit an equilibrium near your hero, where the units outnumber how many he can kill. The ranged will just work him down from there.
Once again, the units need better targeting and controls. When I say retreat, they should immediately retreat. Or if my wolf jumps past the boss, he should go back and chase him down, instead of keep on running forward. Same with the bosses. Don't just pass up all my units and kill my hero.