pretty good, reminds me of ayumilove's interface though. if you want help, check out my game and i can give you the code if you find something you want to implement in your own.
this is actually a pretty good implementation of improvements to the shootorial, better than the people who just change the graphics. if you like, check out my game and i can tell you how to do some of the programming in there if you want.
I must say, though the graphics are great, the game itself has some major problems. first of all, the characters and enemies are way too big for there to be any way to dodge things, and there needs to be some work on the collision detection. most importantly,this is basically a shootorial with different graphics, try implementing some of your own ideas
great graphics, but too basic I think, just like the bare bones of side scrolling shooters. Based on comments to my own shooter, people like upgrades, stuff to buy, achievements and different bosses, not just a stronger normal enemy
better than most shootorial based shooters with pretty good graphics (compared to my game at least) could use some variation though, or it becomes like a shoot with different graphics.
good job learning from the shootorials and making it vary a little with the 'ctrl' nukes, but there is still room for improvement. If you want, try out my version of shoot and I can help you with coding from that if you like it.
good implementation of the inertia and shootorials. but based on reviews ive had for my own shootorial game people like to have different weapons and upgrades. i could help you if you want :D 3/5 for now
good concept, but the game turns out to be basically rushing around the screen and getting hit by bullets while hoping your bullets are going in the right direction to hit the enemies. expecting something cool out of this. 3/5 for now
erm.. i think you could have an easier to see "point" to this game. maybe you could change it so that you have to touch certain parts of the picnic while dodging the humans?