It's working. . . better. . . now. But on level 24, I'm still having the three boxes on the left reset slightly lower each time (they drop for about a tenth of a second before "locking", and the new position becomes the default for the reset)
Physics engine doesn't seem to be terribly reliable. I can run the same exact setup multiple times, and each time get a very different result, making it hard to refine a design.
Ugh, I think everything's been said already. Graphics are great, soundtrack is pretty good, gameplay is horrid. Apparently, though, pretty is what counts when giving a game badges.
Oh, and for all the "This is Blasphemy" whiners, get a clue.
Biohazard needs to induce reproduction, at least one new virus per cell killed by it. Otherwise, you end up dying out during the Biohazards in later levels.
For god's sake, at least make the boss fight a challenge. The dragon is retarded and is more than happy to let you stand just out of melee range as he fails to hit you, while you plink a million arrows at him (or at the ceiling, doesn't really matter)
Absurd amount of lag compared to the first two. Might be playable on top-end machines, but you shouldn't need something that good for a game of this caliber.
If the collision detection didn't suck, this game might be amusing. As it stands, watching the fireball pass through half of the torches without lighting just makes this annoying.