First class Pokemon rip off, ya the game is well enough designed, but the duel types, every individual type itself and how it all works is a lesser copy of pokemon, it's even made like the most original one in storyline except the rival isn't evil, in short anyway a lesser version of pokemon which is much easier to play multiplayer.
How can i summarize this game in a few words, best CCG on kong, i've played over 10 for a descent bit of time and tried out for an hour or two at least 10-20 more, this game has no energy bar, has the most strategy, still keeps a descent amount of luck factored in as any card game should, and is made to be fair even if you aren't paying at all. 10/5 thank you for bringing this great game to kong ;D.
Missclick lunge/move, well like it or not you're using it now cause it doesn't have a cancel button like the other skills. Pretty please add cancel to those 2 too ;D
Being able to cancel movement is a common suggestion, and we agree with the spirit of it. Unfortunately, it's not trivial to implement due to some mechanics in the game that aren't particularly prominent initially (namely, revealing previously hidden encumber effects + the Maze of the Mind card). Given our limited resources and developer time, this is probably not a change that is coming soon... but yes, we want it eventually. Thanks for your feedback! :)
A question to the Developers, how do the abilities sacrifice and wound work, because they are very shortly explained when they can have quite a lot of possible effects with the too open description they have.
The zooming mechanic is really problematic on the 4 regions, each time the boss comes, there's a 1-3 sec delay in which it's zoomed at him, the problem being that unlike raid bosses the battle still continues, which means for 1-3 seconds i can't control my creatures, in a few cases i lost because he came from my healer's side and killed her without me being able to command her to heal herself/move out or some unit with invincibility to cover her. Please do something about that mechanic.
My healer's on the right side, hey the boss came from that side, now let's zoom in, they're fighting even though it's zooming in and i can't control anything, and it zooms out with my healer at 20 percent, and dead. Please do something about that crappy mechanic, i lost sometimes by 20 hp cause of this thing, either make them all stay still while it's zoomed or give me the choice to remove it so i don't die cause of it.
This game has far too many crashes, i crashed several times, each time i'd lose an hours worth of boss energy or half-1.5 hours worth of normal quest energy, and if any friends were used for help they go on full 5 hour CD without giving FP.
They should really note to new players that cubic is only bought currency with NO actual way of getting it in game past the tutorial! If i knew that, i and probably most others would've saved it till we understood that only good thing we can use it for considering it's around 40 gems would be to get 20 extra hero slots, which helps a lot. Like if you wasted it mid tutorial like me XD.
on the tower if you keep playing without being defeated and you leave it as continue the next day you'll not get a free atempt leaving you with only 1 which refreshes the next day only if you lose, i think it would be better if you allow it to stack each week up to 7. Upvote if you agree:D
the matchmaking system is bad when i go solo 1v1 ranked i can get ranked with 10 lvls below or above me please make it more accurate so players will have a more fair battle.
needs 2-7 restarts just to reload for me and it seems other people are also getting the problem, please try to fix it mates, otherwise awesome and creative game 5/5
Being able to cancel movement is a common suggestion, and we agree with the spirit of it. Unfortunately, it's not trivial to implement due to some mechanics in the game that aren't particularly prominent initially (namely, revealing previously hidden encumber effects + the Maze of the Mind card). Given our limited resources and developer time, this is probably not a change that is coming soon... but yes, we want it eventually. Thanks for your feedback! :)