This game runs so badly that the new medium badge is impossible for me to get. If you're going to disable the default quality controls in the right-click menu, at least add your own.
... On a similar note, I just managed to stutter entirely through the tube boundary. Spent a second or two completely outside it, before being returned to the middle. Seriously: tie the game state to the number of frames displayed, rather than a timer, and the game would be much more playable.
I'd like to like this game, as it's a nice idea and generally well-executed, but the inconsistent framerate makes it utterly impossible to play for me. Even if the periodic display stutters can't be fixed, it would be preferable if the game would cease updating the state while the display is frozen. At least then a stutter on a corner wouldn't be instant failure.
If English isn't your first language, you might want to get a native speaker to proofread your games before publishing them. Some of the writing in this is completely nonsensical, e.g. "Ability to make maximum loss in the infighting".
I may totally suck at these games, but I am persistent. Level 40, 250 deaths so far. By now I can just about consistently get on to the first set of collapsing blocks. This is gonna take a while.
The key appears to be to simply get lucky enough to counter the nastiness that the game's random landscape/etc. generator will inevitably dump all over you.
It's games like this, with flaws as serious as these, that make me believe that half of the flash game developers out there never even play the things they make.
Sadly, the stylishness and novelty don't make up for the fact that my success (or otherwise) apparently depends upon random chance and getting lucky on power-ups.
That's actually how I'm dealing with issues like that in Accelerator 2 - I'd definitely like to put the same feature into Accelerator.