My advice is get the most planets and upgrade the hull a LITTLE BIT. It dosen't need much, and you will stay in the game long. When you start to place planets, start at the top and go down.
I have the perfect ratio for credits: 5 every 2 level ups, 10 every 50 kills. Decent, right? We will get some credits, and the developer will still get a decent profit! + This comment for people to see!
Go to terrain editor. Keep it flat and test it. Use a Fury and a Shield. Shoot the missile that himes in on the nearest egg so that it will go out of bounds in the air but still hit the enemy. Hold SPACEBAR until he dies and continue to hold it for another full second. Yep, you will get hit (Obviously). But where the enemy was there is a spinning circle of ammunition. Yep, it is ammo. Go towards it and you will be dealt damage. Cool, right? Another cool glitch.
I have some future ideas for /ESCAPE\ 2. You could credits based on how high you jump. You can use the credits to buy cool items to customize your jumper guy. You could also buy upgrades like how slow the laser goes and how powerful your jump is. There would be 2 basic player upgrades: Jumps and Speed. There would be more, but those 2 are the main ones. The laser upgrades are how powerful it is and how slow it goes. Again, there would be more, but that is the basic 2. There could be acheivememts for how high, fast, and how many spikes you dodge. There, AGAIN, would be more, but those are just some. I hope you like my ideas and I hope you take some time to read them. + This comment if you want /ESCAPE\ 2!
@Babbson E10059578 is mine. Not any tank of mine, Skilled Terror, my #1 tank, with 720 health, 100 bubbles, and 32 gun points. It is a class 5. Thanks for advertising it.
OMG My comment is a top comment! :D It is such an honor! I will become FAMOUS! P.S. My forum thread is "Share Your Made Up Weapons". I also have "Your Egg" .