This needs to be rewritten.
It's less risk & more slow steady boring certainty.
Apart from what the other players have said, the AI is far too conservative - to the point that you can wander around 2 opposing territories locked in escalation and capture everything else
Good game with some flaws - the bad spelling is really distracting & it's too easy to get to a point where your units will always win every battle.
Needs an end or scaling difficulty