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Mar. 07, 2013
Anna has a triforce necklace!
Dec. 31, 2012
I sat there for 30 minutes with just the first design. Then I found out what happened when you clicked...
Dec. 11, 2012
Personally, I find that binding the "Escape to Nexus" button to something easier to press is very beneficial and can lengthen your characters' lives by a long time.
May. 02, 2012
Does anyone know the max level in this game?
Developer Reply
9999
Apr. 07, 2012
@ Raigon09: Select a reward.
Apr. 06, 2012
Oh, guess not. I wasn't able to equip shivs before, but now I can. I assumed I had the dual wield talent.
Apr. 05, 2012
@ Reibear & dragonxclaw9: I have dual wield on my hunter somehow. Honestly not sure how I acquired it.
I...don't think you do. You aren't getting any stat bonus from that shiv.
Apr. 02, 2012
By the way, these are what I consider the essential abilities for the final battle: [All of the passive attacks], [Bunny!], [Bunny!!!], [Defender], [Venomous]. These abilities minimize damage done to Matt (let Natalie die). Defend every turn and counters and passive attacks will eventually kill the tank.
@Mister box: I disagree. Do not settle for any "second-best" abilities. You will not survive on epic.
Mar. 30, 2012
I would like it if the frost bolts would hit the floor that you are clicking on because I find it rather annoying when I cast "fear" on one floor which has 6 or 7 enemies on it and all of my attacks hit the topmost floor that has a single enemy on it. I would really appreciate it if you would add this. Thank you.
Mar. 03, 2012
So everyone agrees that the pacing of this game is much too slow, huh?
I really dislike the pacing of this game. Multiple ducks I have to train? No, thanks.
So Gaben had nothing to do with this game? :(
Dec. 30, 2011
I would really like something that displays my ping. That would be great!
@Annoyingduck: Thank you, Captain Obivious. :/
Dec. 24, 2011
@RanDomino: Some tips for you: 1). Just use hotkeys for reinforcements. "2" is the default key to send in reinforcements. It doesn't take much time at all. 2). I don't see how this is a flaw, seeing as it doesn't hinder you in any way. If you don't like it, just ignore it. 3). Check what upgrades you're using? Tower upgrades are clearly visible by their appearance, and "star" upgrades are passive and you can probably just remember them (or forget them, for that matter). Good luck!
24 hours for a game like this? Oh yeah.
I really like this game; it's the best tower defense I have played in a while. I have a suggestion, though: I would like it if there was programmable AI for the different towers, with options to attack different enemies. For example, an artillery tower will sometimes try to hit the one guy that got past your forward defenses instead of that cluster of incoming enemies.
May. 13, 2011
In my opinion, this game is a little too similar to the actual Call of Duty Zombies mode. I mean, all of the core features are the same. Barricades, traps, the mystery box and pack-a-punch machine are all present. Even "kiting"--the principal method of survival in Call of Duty Zombies-- is all too effective in this game. Unfortunately, some of the draws of the original are not present, such as interesting dialogue (an attempt is made at this, but characters still lack personality). I have to ask what reason there is to play Call of the Dead over Call of Duty.
May. 02, 2011
@2401: Red slimes are weak to holy, yes, but they are immune to magic damage. @OddzY: You can mute by right-clicking.
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